Abstract is missing.
- Things I Wish Game Researchers Would Do (Or Do More): A View from an Occasional Scientist and Hardcore GamerJamie Madigan. 1 [doi]
- The Gamer Motivation Profile: What We Learned From 250, 000 GamersNick Yee. 2 [doi]
- Play, Participation and Empowerment: Design strategies and dilemmasAnnika Waern. 3 [doi]
- Ranking Practices and Distinction in League of LegendsYubo Kou, Xinning Gui, Yong Ming Kow. 4-9 [doi]
- The Influence of Virtual Agents on Player Experience and PerformanceKatharina Emmerich, Maic Masuch. 10-21 [doi]
- Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User StudyGuenter Wallner, Simone Kriglstein. 22-32 [doi]
- The Convergence of Player Experience QuestionnairesAlena Denisova, A. Imran Nordin, Paul A. Cairns. 33-37 [doi]
- Do Field Dependence-Independence Differences of Game Players Affect Performance and Behaviour in Cultural Heritage Games?George E. Raptis, Christos A. Fidas, Nikolaos M. Avouris. 38-43 [doi]
- Blood and Violence: Exploring the Impact of Gore in Violent Video GamesLouise Ashbarry, Benjamin Geelan, Kristy de Salas, Ian J. Lewis. 44-52 [doi]
- 2084 - Safe New World: Designing Ubiquitous InteractionsJulian Frommel, Katja Rogers, Thomas Dreja, Julian Winterfeldt, Christian Hunger, Maximilian Bär, Michael Weber 0001. 53-64 [doi]
- Evaluating Display Modalities Using a Mixed Reality GameHitesh Nidhi Sharma, Zachary O. Toups, Igor Dolgov, Andruid Kerne, Ajit Jain. 65-77 [doi]
- Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality GamesElizabeth Bonsignore, Derek L. Hansen, Kari Kraus, Amanda Visconti, Ann Fraistat. 78-90 [doi]
- A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality GameMartijn J. L. Kors, Gabriele Ferri, Erik D. Van der Spek, Cas Ketel, Ben A. M. Schouten. 91-104 [doi]
- Say Cheese!: Games for Successful Academic and Student NetworkingEmily I. M. Collins, Anna L. Cox, Frank Lee. 105-115 [doi]
- Trust Me: Social Games are Better than Social Icebreakers at Building TrustAnsgar E. Depping, Regan L. Mandryk, Colby Johanson, Jason T. Bowey, Shelby C. Thomson. 116-129 [doi]
- Collaborative Solving in a Human Computing Game Using a Market, Skills and ChallengesOlivier Tremblay Savard, Alexander Butyaev, Jérôme Waldispühl. 130-141 [doi]
- Opening the Black Box of Play: Strategy Analysis of an Educational GameBritton Horn, Amy K. Hoover, Jackie Barnes, Yetunde Folajimi, Gillian Smith, Casper Harteveld. 142-153 [doi]
- PAWdio: Hand Input for Mobile VR using Acoustic SensingMajed Al Zayer, Sam Tregillus, Eelke Folmer. 154-158 [doi]
- Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular StimulationRichard Byrne, Joe Marshall, Florian 'Floyd' Mueller. 159-170 [doi]
- The Emergence of EyePlay: A Survey of Eye Interaction in GamesEduardo Velloso, Marcus Carter. 171-185 [doi]
- Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-RegulationAnke V. Reinschluessel, Regan L. Mandryk. 186-198 [doi]
- Plant-based Games for Anxiety ReductionTaiwoo Park, Tianyu Hu, Jina Huh. 199-204 [doi]
- Point & Teleport Locomotion Technique for Virtual RealityEvren Bozgeyikli, Andrew Raij, Srinivas Katkoori, Rajiv V. Dubey. 205-216 [doi]
- "Always a Tall Order": Values and Practices of Professional Game Designers of Serious Games for HealthJinghui Cheng, Cynthia Putnam, Jin Guo. 217-228 [doi]
- The Gamification User Types Hexad ScaleGustavo Fortes Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, Lennart E. Nacke. 229-243 [doi]
- Towards a Taxonomy for the Clarification of PCG Actors' RolesRui Craveirinha, Nuno Barreto, Licinio Roque. 244-253 [doi]
- Playtesting with a PurposeJudeth Oden Choi, Jodi Forlizzi, Michael Christel, Rachel Moeller, MacKenzie Bates, Jessica Hammer. 254-265 [doi]
- Reward Systems in Human Computation GamesKristin Siu, Mark O. Riedl. 266-275 [doi]
- "The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game ObjectsZachary O. Toups, Nicole K. Crenshaw, Rina R. Wehbe, Gustavo Fortes Tondello, Lennart E. Nacke. 276-290 [doi]
- The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for TrainingMax Valentin Birk, Regan L. Mandryk, Cheralyn Atkins. 291-303 [doi]
- Mining for Gold (and Platinum): PlayStation Network Data MiningLindsay Wells, Aran J. Cauchi-Saunders, Ian J. Lewis, Lorenzo Monsif, Benjamin Geelan, Kristy de Salas. 304-312 [doi]
- The Appeal of MOBA Games: What Makes People Start, Stay, and StopApril Tyack, Peta Wyeth, Daniel M. Johnson 0001. 313-325 [doi]
- Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video GamesAlexander Baldwin, Daniel M. Johnson 0001, Peta Wyeth. 326-337 [doi]
- Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter GameCarl Gutwin, Rodrigo Vicencio-Moreira, Regan L. Mandryk. 338-349 [doi]
- Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent PlayJohn Harris, Mark S. Hancock, Stacey D. Scott. 350-361 [doi]
- Playing at Planning: Game Design Patterns from Disaster Response PracticeZachary O. Toups, William A. Hamilton, Sultan A. Alharthi. 362-375 [doi]
- Playification: The PhySeEar caseElena Márquez Segura, Annika Waern, Luis Márquez Segura, David López Recio. 376-388 [doi]
- Squeezy Green Balls: Promoting Environmental Awareness through Playful InteractionsCharlene Jennett, Ioanna Iacovides, Anna L. Cox, Anastasia Vikhanova, Emily Weigold, Layla Mostaghimi, Geraint Jones, James Jenkins, Sarah Gallacher, Yvonne Rogers. 389-400 [doi]
- Designing Play to Support Hospitalized ChildrenRuth Sancho Huerga, Jennifer Lade, Florian Mueller 0001. 401-412 [doi]