Using Real-Time 3D Rendering to Improve Graphic Novel Production Efficiencies

Rafal Banasiak, Theodor Wyeld. Using Real-Time 3D Rendering to Improve Graphic Novel Production Efficiencies. In Theodor G. Wyeld, Ebad Banissi, Anna Ursyn, Mark W. McK. Bannatyne, Nuno Datia, Muhammad Sarfraz 0001, editors, 23rd International Conference in Information Visualization, IV 2019, Adelaide, Australia, July 16-19, 2019, Part II. pages 14-17, IEEE, 2019. [doi]

Abstract

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