A GPU-friendly method for high dynamic range texture compression using inverse tone mapping

Francesco Banterle, Kurt Debattista, Patrick Ledda, Alan Chalmers. A GPU-friendly method for high dynamic range texture compression using inverse tone mapping. In Chris Shaw 0002, Lyn Bartram, editors, Proceedings of the Graphics Interface 2008 Conference, May 28-30, 2008, Windsor, Ontario, Canada. ACM International Conference Proceeding Series, pages 41-48, ACM Press, 2008. [doi]

@inproceedings{BanterleDLC08,
  title = {A GPU-friendly method for high dynamic range texture compression using inverse tone mapping},
  author = {Francesco Banterle and Kurt Debattista and Patrick Ledda and Alan Chalmers},
  year = {2008},
  doi = {10.1145/1375714.1375722},
  url = {http://doi.acm.org/10.1145/1375714.1375722},
  researchr = {https://researchr.org/publication/BanterleDLC08},
  cites = {0},
  citedby = {0},
  pages = {41-48},
  booktitle = {Proceedings of the Graphics Interface 2008 Conference, May 28-30, 2008, Windsor, Ontario, Canada},
  editor = {Chris Shaw 0002 and Lyn Bartram},
  series = {ACM International Conference Proceeding Series},
  publisher = {ACM Press},
  isbn = {978-1-56881-423-0},
}