Francesco Banterle, Kurt Debattista, Patrick Ledda, Alan Chalmers. A GPU-friendly method for high dynamic range texture compression using inverse tone mapping. In Chris Shaw 0002, Lyn Bartram, editors, Proceedings of the Graphics Interface 2008 Conference, May 28-30, 2008, Windsor, Ontario, Canada. ACM International Conference Proceeding Series, pages 41-48, ACM Press, 2008. [doi]
@inproceedings{BanterleDLC08, title = {A GPU-friendly method for high dynamic range texture compression using inverse tone mapping}, author = {Francesco Banterle and Kurt Debattista and Patrick Ledda and Alan Chalmers}, year = {2008}, doi = {10.1145/1375714.1375722}, url = {http://doi.acm.org/10.1145/1375714.1375722}, researchr = {https://researchr.org/publication/BanterleDLC08}, cites = {0}, citedby = {0}, pages = {41-48}, booktitle = {Proceedings of the Graphics Interface 2008 Conference, May 28-30, 2008, Windsor, Ontario, Canada}, editor = {Chris Shaw 0002 and Lyn Bartram}, series = {ACM International Conference Proceeding Series}, publisher = {ACM Press}, isbn = {978-1-56881-423-0}, }