A GPU-friendly method for high dynamic range texture compression using inverse tone mapping

Francesco Banterle, Kurt Debattista, Patrick Ledda, Alan Chalmers. A GPU-friendly method for high dynamic range texture compression using inverse tone mapping. In Chris Shaw 0002, Lyn Bartram, editors, Proceedings of the Graphics Interface 2008 Conference, May 28-30, 2008, Windsor, Ontario, Canada. ACM International Conference Proceeding Series, pages 41-48, ACM Press, 2008. [doi]

Abstract

Abstract is missing.