Jonathan Barbara. Generating Consistent Game Levels. In Anna L. Cox, Paul Cairns, Regina Bernhaupt, Lennart Nacke, editors, Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015. pages 451-456, ACM, 2015. [doi]
@inproceedings{Barbara15, title = {Generating Consistent Game Levels}, author = {Jonathan Barbara}, year = {2015}, doi = {10.1145/2793107.2810301}, url = {http://doi.acm.org/10.1145/2793107.2810301}, researchr = {https://researchr.org/publication/Barbara15}, cites = {0}, citedby = {0}, pages = {451-456}, booktitle = {Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015}, editor = {Anna L. Cox and Paul Cairns and Regina Bernhaupt and Lennart Nacke}, publisher = {ACM}, isbn = {978-1-4503-3466-2}, }