Generating Consistent Game Levels

Jonathan Barbara. Generating Consistent Game Levels. In Anna L. Cox, Paul Cairns, Regina Bernhaupt, Lennart Nacke, editors, Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015. pages 451-456, ACM, 2015. [doi]

@inproceedings{Barbara15,
  title = {Generating Consistent Game Levels},
  author = {Jonathan Barbara},
  year = {2015},
  doi = {10.1145/2793107.2810301},
  url = {http://doi.acm.org/10.1145/2793107.2810301},
  researchr = {https://researchr.org/publication/Barbara15},
  cites = {0},
  citedby = {0},
  pages = {451-456},
  booktitle = {Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015},
  editor = {Anna L. Cox and Paul Cairns and Regina Bernhaupt and Lennart Nacke},
  publisher = {ACM},
  isbn = {978-1-4503-3466-2},
}