Computer Coding at School and Game Creation

Isabel Barbosa, João Magalhães, Vasilis Manassakis, Giorgos E. Panselinas, Castália Almeida, Ermelinda Alves, Loredana Mataresse, Pasqualle Mossa, Amílcar Baptista, Sara Brandão, Katarzyna Azevedo. Computer Coding at School and Game Creation. In Anthony L. Brooks, Eva Brooks, Nikolas Vidakis, editors, Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings. Volume 229 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, pages 458-468, Springer, 2017. [doi]

@inproceedings{BarbosaMMPAAMMB17,
  title = {Computer Coding at School and Game Creation},
  author = {Isabel Barbosa and João Magalhães and Vasilis Manassakis and Giorgos E. Panselinas and Castália Almeida and Ermelinda Alves and Loredana Mataresse and Pasqualle Mossa and Amílcar Baptista and Sara Brandão and Katarzyna Azevedo},
  year = {2017},
  doi = {10.1007/978-3-319-76908-0_44},
  url = {https://doi.org/10.1007/978-3-319-76908-0_44},
  researchr = {https://researchr.org/publication/BarbosaMMPAAMMB17},
  cites = {0},
  citedby = {0},
  pages = {458-468},
  booktitle = {Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings},
  editor = {Anthony L. Brooks and Eva Brooks and Nikolas Vidakis},
  volume = {229},
  series = {Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering},
  publisher = {Springer},
  isbn = {978-3-319-76908-0},
}