Abstract is missing.
- Between Artistic Creativity and Documentation: An Experiment on Interaction with an Installation for Music-MakingFederica Bressan, Acatia Finbow, Tim Vets, Micheline Lesaffre, Marc Leman. 3-12 [doi]
- Interactive Artist - Affective Painting in Multimedia Sensor SpaceAnthony L. Brooks. 13-21 [doi]
- Ideal Spaces ExhibitionMichael Johansson, Ulrich Gehmann. 22-32 [doi]
- Walking on 2 Legs: 3D-Structured Method Alignment in Project ManagementChristian Stary. 33-42 [doi]
- Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case StudyBoa Kim, Emmanouil Xylakis, Andrei-Ducu Predescu, Georgios Triantafyllidis, Ellen Kathrine Hansen, Michael Mullins. 43-53 [doi]
- Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality ApplicationChristian Lebek Jakobsen, Jon Byrdal Larsen, Mads Luther Nørlem, Martin Kraus. 54-63 [doi]
- Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public SpacesSule Serubugo, Denisa Skantárová, Nicolaj Evers, Martin Kraus. 64-73 [doi]
- Authoring a Serious Pervasive Game for Reflecting upon Urban SpacesVanessa Santos, Roc Parés Burguès. 74-84 [doi]
- Deep Convolutional Generative Adversarial Network for Procedural 3D Landscape Generation Based on DEMAndreas Wulff-Jensen, Niclas Nerup Rant, Tobias Nordvig Møller, Jonas Aksel Billeskov. 85-94 [doi]
- Real Time Evaluation of Education Methods via Smart Mobile TechnologyGeorge Tsamis, Nikos Papadakis, Evangelos Tzirakis, Evi Katsaraki, Maria Rousaki, John Nikolopoulos, Kostas Vassilakis. 95-104 [doi]
- In-Store Shopping Experience Enhancement: Designing a Physical Object-Recognition Interactive RendererJianze Li, Jun Liu, Stephen Jia Wang. 105-115 [doi]
- Interact with Show-Window at Stores: Exploratory Study and Design Solution for Physical Retailers' Product DemonstrationJianze Li, Andreas Hamacher, Daniel Waghorn, David Barnes, Stephen Jia Wang. 116-126 [doi]
- The Impact of Virtual Reality Training on Patient-Therapist InteractionDaniel J. R. Christensen, Michael B. Holte. 127-138 [doi]
- The Influence of Biofeedback on Exercise Correctness and Muscle ActivityLaurentiu Toader, Nicolai B. K. Jensen, Michael B. Holte. 139-150 [doi]
- BubbleFeed: Visualizing RSS Information in Public SpacesEffie Karuzaki, Nikolaos Partarakis, Margherita Antona, Constantine Stephanidis. 151-161 [doi]
- Expressive Human Pose Deformation Based on the Rules of Attractive PosesMasaki Oshita, Kei Yamamura, Aoi Honda. 162-171 [doi]
- Reconsidering Registration: New Perspectives on Augmented RealityHanna Schraffenberger, Edwin van der Heide. 172-183 [doi]
- The Engagement Effect of Players' Agency over their Characters' MotivationDaniel Svejstrup Christensen, Mette Jakobsen, Martin Kraus. 184-193 [doi]
- Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public SpacesSule Serubugo, Denisa Skantárová, Nicolaj Evers, Martin Kraus. 194-203 [doi]
- The Post-virtual Reality: From the Interactive Experience to the Connective ExperienceEli Borges Jr., Massimo Di Felice. 204-212 [doi]
- Sensory Augmentation: Toward a Dialogue Between the Arts and SciencesAlwin de Rooij, Michel van Dartel, Antal Ruhl, Hanna Schraffenberger, Bente van Melick, Mathijs Bontje, Mischa Daams, Michel Witter. 213-223 [doi]
- User Interfaces and 3D Environment Scanning for Game-Based Training in Mixed-Reality SpacesArtur Krukowski, Emmanouela Vogiatzaki. 227-237 [doi]
- Design of a Game Community Based Support System for Cognitive Game AccessibilitySammy Yildiz, Anton Carlsson, Henrik Järnbrand, Tomas Sandberg, Thomas Westin. 238-247 [doi]
- Designing Inclusive Reflective Learning with Digital Democratic Dialogue Across Boundaries and DiversitiesElsebeth Korsgaard Sorensen, Eva Brooks. 251-261 [doi]
- Promoting Inclusion and Global Democratic Citizenship Through Digital Dialogic Collaborative Learning: Diversity Matters!Elsebeth Korsgaard Sorensen. 262-272 [doi]
- GLOBE - Learn and Innovate Digitization by a Virtual Collaboration Exercise and Living LabMarkus Bresinsky, Florian von Reusner. 273-281 [doi]
- Analysis of Motivation in Virtual Reality Stroke RehabilitationPaula Epure, Michael B. Holte. 282-293 [doi]
- A Review on Individual Assessment of Strength Training Using Smartphone ApplicationsNicolai B. K. Jensen, Michael B. Holte. 294-303 [doi]
- Playing a CityAnnika Olofsdotter Bergström, Pirjo Elovaara. 304-313 [doi]
- Designing User Centred Intelligent Classroom LightingDiana Georgieva, Kathrine Marie Schledermann, Stine Maria Louring Nielsen, Ellen Kathrine Hansen. 314-323 [doi]
- On the Design of Digital Game-Based Learning Environments for Education of the General Public on Focused Scientific Topics with an Application to Underwater AcousticsMichael A. Kalogerakis, Emmanuel K. Skarsoulis. 324-336 [doi]
- i-Prolog: A Web-Based Intelligent Tutoring System for Learning PrologAfroditi Stathaki, Haridimos Kondylakis, Emmanouil I. Marakakis, Michael Kalogerakis. 337-346 [doi]
- Training the Mind: The GARDINER PlatformNikolas Vidakis, Maria Skalidaki, Kostas Konstantoulakis, Lefteris Kalikakis, Michail Kalogiannakis, Kostas Vassilakis. 347-356 [doi]
- Facilitating Learning in Isolated Places Through an Autonomous LMSKostas Vassilakis, John Makridis, Michail-Angelos Lasithiotakis, Michail Kalogiannakis, Nikolas Vidakis. 357-365 [doi]
- Using Gamification for Supporting an Introductory Programming Course. The Case of ClassCraft in a Secondary Education ClassroomStamatios Papadakis, Michail Kalogiannakis. 366-375 [doi]
- Access Moodle Using Smart Mobile Phones. A Case Study in a Greek UniversityStamatios Papadakis, Michail Kalogiannakis, Eirini Sifaki, Nikolas Vidakis. 376-385 [doi]
- Detecting Depression Using Voice Signal Extracted by Chatbots: A Feasibility StudyAlexandros Roniotis, Manolis Tsiknakis. 386-392 [doi]
- Implementing an Adaptive Learning System with the Use of Experience APIKoralia Papadokostaki, Spyros Panagiotakis, Kostas Vassilakis, Athanasios G. Malamos. 393-402 [doi]
- Note Recognizer: Web Application that Assists Music Learning by Detecting and Processing Musical Characteristics from Audio Files or Microphone in Real-TimeMarkos Fragkopoulos, Athanasios G. Malamos, Spyros Panagiotakis. 403-412 [doi]
- Blocks as Symbolic Tools for Children's Playful CollaborationCristina Sylla, Eva Brooks, Lisa Tümmler. 413-423 [doi]
- Change of Learning Environment Using Game Production - Theory, Methods and PracticeLars Reng, Lise Busk Kofoed, Henrik Schoenau-Fog. 424-434 [doi]
- Mapping Situations in Implementing Learning PlatformsAndreas Lindenskov Tamborg, Benjamin Brink Allsopp. 435-444 [doi]
- BioSpil: Bringing Interactivity and Gaming into a Cinema-ContextTobias Tretow-Fish, Dan Andersen, Lisa Klemm Larsen, Eva Brooks. 445-457 [doi]
- Computer Coding at School and Game CreationIsabel Barbosa, João Magalhães, Vasilis Manassakis, Giorgos E. Panselinas, Castália Almeida, Ermelinda Alves, Loredana Mataresse, Pasqualle Mossa, Amílcar Baptista, Sara Brandão, Katarzyna Azevedo. 458-468 [doi]
- Creativity in Co-design for Physical Education: Comparing Contributions of Children and ProfessionalsDaniCa Mast, Sylvia Schipper, Fenne van Doorn, Alice Schut, Mathieu Gielen, Sanne de Vries. 469-478 [doi]
- The Impact of Dynamic Lighting in Classrooms. A Review on MethodsEllen Kathrine Hansen, Stine Maria Louring Nielsen, Diana Georgieva, Kathrine Marie Schledermann. 479-489 [doi]
- Design Fiction as Norm-Critical PracticeLinda Paxling. 490-499 [doi]
- New Forms of Creative Artistic Expression Through Technology: An Alternative Perspective to EducationAndrei-Ducu Predescu, Georgios Triantafyllidis. 500-509 [doi]
- Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of HeraklionKostas Vassilakis, Orestis Charalampakos, Georgios Glykokokalos, Persefoni Kontokalou, Michail Kalogiannakis, Nikolas Vidakis. 510-519 [doi]
- A Collaborative Video Sketching Model in the MakingPeter Gundersen, Rikke Ørngreen, Birgitte Henningsen, Heidi Hautopp. 520-529 [doi]