An Empirical Study on the Use of Gamification on IT Courses at Higher Education

Balázs Barna, Szabina Fodor. An Empirical Study on the Use of Gamification on IT Courses at Higher Education. In Michael E. Auer, David A. Guralnick, Istvan Simonics, editors, Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning - Volume 1, Budapest, Hungary, 27-29 September 2017. Volume 715 of Advances in Intelligent Systems and Computing, pages 684-692, Springer, 2017. [doi]

@inproceedings{BarnaF17,
  title = {An Empirical Study on the Use of Gamification on IT Courses at Higher Education},
  author = {Balázs Barna and Szabina Fodor},
  year = {2017},
  doi = {10.1007/978-3-319-73210-7_80},
  url = {https://doi.org/10.1007/978-3-319-73210-7_80},
  researchr = {https://researchr.org/publication/BarnaF17},
  cites = {0},
  citedby = {0},
  pages = {684-692},
  booktitle = {Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning - Volume 1, Budapest, Hungary, 27-29 September 2017},
  editor = {Michael E. Auer and David A. Guralnick and Istvan Simonics},
  volume = {715},
  series = {Advances in Intelligent Systems and Computing},
  publisher = {Springer},
  isbn = {978-3-319-73210-7},
}