Network infrastructure for massively distributed games

Daniel Bauer, Sean Rooney, Paolo Scotton. Network infrastructure for massively distributed games. In Lars C. Wolf, editor, Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003. pages 36-43, ACM, 2002. [doi]

Abstract

Abstract is missing.