Using Gamification Based on Mobile Platform in Therapeutic Interventions for Children with Dyslexia

Mahsa Behnamghader, Ali Khaleghi, Pegah Izadpanah, Farzaneh Rahmani. Using Gamification Based on Mobile Platform in Therapeutic Interventions for Children with Dyslexia. In Michael E. Auer, Thrasyvoulos Tsiatsos, editors, Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October - 1 November, 2019. Volume 1192 of Advances in Intelligent Systems and Computing, pages 814-824, Springer, 2019. [doi]

@inproceedings{BehnamghaderKIR19,
  title = {Using Gamification Based on Mobile Platform in Therapeutic Interventions for Children with Dyslexia},
  author = {Mahsa Behnamghader and Ali Khaleghi and Pegah Izadpanah and Farzaneh Rahmani},
  year = {2019},
  doi = {10.1007/978-3-030-49932-7_76},
  url = {https://doi.org/10.1007/978-3-030-49932-7_76},
  researchr = {https://researchr.org/publication/BehnamghaderKIR19},
  cites = {0},
  citedby = {0},
  pages = {814-824},
  booktitle = {Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October - 1 November, 2019},
  editor = {Michael E. Auer and Thrasyvoulos Tsiatsos},
  volume = {1192},
  series = {Advances in Intelligent Systems and Computing},
  publisher = {Springer},
  isbn = {978-3-030-49932-7},
}