Automatic skeleton generation using hierarchical mesh segmentation

Ryan Anthony J. de Belen, Rowel O. Atienza. Automatic skeleton generation using hierarchical mesh segmentation. In Hui Huang 0004, editor, SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments. ACM, 2016. [doi]

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