Searching for Concurrent Design Patterns in Video Games

Micah J. Best, Alexandra Fedorova, Ryan Dickie, Andrea Tagliasacchi, Alex Couture-Beil, Craig Mustard, Shane Mottishaw, Aron Brown, Zhi Feng Huang, Xiaoyuan Xu, Nasser Ghazali, Andrew Brownsword. Searching for Concurrent Design Patterns in Video Games. In Henk J. Sips, Dick H. J. Epema, Hai Xiang Lin, editors, Euro-Par 2009 Parallel Processing, 15th International Euro-Par Conference, Delft, The Netherlands, August 25-28, 2009. Proceedings. Volume 5704 of Lecture Notes in Computer Science, pages 912-923, Springer, 2009. [doi]

@inproceedings{BestFDTCMMBHXGB09,
  title = {Searching for Concurrent Design Patterns in Video Games},
  author = {Micah J. Best and Alexandra Fedorova and Ryan Dickie and Andrea Tagliasacchi and Alex Couture-Beil and Craig Mustard and Shane Mottishaw and Aron Brown and Zhi Feng Huang and Xiaoyuan Xu and Nasser Ghazali and Andrew Brownsword},
  year = {2009},
  doi = {10.1007/978-3-642-03869-3_84},
  url = {http://dx.doi.org/10.1007/978-3-642-03869-3_84},
  tags = {design},
  researchr = {https://researchr.org/publication/BestFDTCMMBHXGB09},
  cites = {0},
  citedby = {0},
  pages = {912-923},
  booktitle = {Euro-Par 2009 Parallel Processing, 15th International Euro-Par Conference, Delft, The Netherlands, August 25-28, 2009. Proceedings},
  editor = {Henk J. Sips and Dick H. J. Epema and Hai Xiang Lin},
  volume = {5704},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-642-03868-6},
}