Mercury: a scalable publish-subscribe system for internet games

Ashwin R. Bharambe, Sanjay G. Rao, Srinivasan Seshan. Mercury: a scalable publish-subscribe system for internet games. In Lars C. Wolf, editor, Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003. pages 3-9, ACM, 2002. [doi]

@inproceedings{BharambeRS02,
  title = {Mercury: a scalable publish-subscribe system for internet games},
  author = {Ashwin R. Bharambe and Sanjay G. Rao and Srinivasan Seshan},
  year = {2002},
  doi = {10.1145/566500.566501},
  url = {http://doi.acm.org/10.1145/566500.566501},
  researchr = {https://researchr.org/publication/BharambeRS02},
  cites = {0},
  citedby = {0},
  pages = {3-9},
  booktitle = {Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003},
  editor = {Lars C. Wolf},
  publisher = {ACM},
  isbn = {1-58113-493-2},
}