Kevin Bierre. Implementing a game design course as a multiplayer game. In 2012 IEEE International Games Innovation Conference, IGIC 2012, Rochester, NY, USA, September 7-9, 2012. pages 1-4, IEEE, 2012. [doi]
@inproceedings{Bierre12, title = {Implementing a game design course as a multiplayer game}, author = {Kevin Bierre}, year = {2012}, doi = {10.1109/IGIC.2012.6329851}, url = {http://dx.doi.org/10.1109/IGIC.2012.6329851}, researchr = {https://researchr.org/publication/Bierre12}, cites = {0}, citedby = {0}, pages = {1-4}, booktitle = {2012 IEEE International Games Innovation Conference, IGIC 2012, Rochester, NY, USA, September 7-9, 2012}, publisher = {IEEE}, isbn = {978-1-4673-1359-9}, }