Implementing a game design course as a multiplayer game

Kevin Bierre. Implementing a game design course as a multiplayer game. In 2012 IEEE International Games Innovation Conference, IGIC 2012, Rochester, NY, USA, September 7-9, 2012. pages 1-4, IEEE, 2012. [doi]

@inproceedings{Bierre12,
  title = {Implementing a game design course as a multiplayer game},
  author = {Kevin Bierre},
  year = {2012},
  doi = {10.1109/IGIC.2012.6329851},
  url = {http://dx.doi.org/10.1109/IGIC.2012.6329851},
  researchr = {https://researchr.org/publication/Bierre12},
  cites = {0},
  citedby = {0},
  pages = {1-4},
  booktitle = {2012 IEEE International Games Innovation Conference, IGIC 2012, Rochester, NY, USA, September 7-9, 2012},
  publisher = {IEEE},
  isbn = {978-1-4673-1359-9},
}