Abstract is missing.
- A course on the design and development of serious games and virtual simulationsBill Kapralos. 1-4 [doi]
- Assistive design and production in computer games: Parametric systems, data mining, visual analyticsBardia Aghabeigi, Tom Calvert, Magy Seif El-Nasr, Mirek Riedewald. 1-4 [doi]
- From exercise to socialize: Improving peer relationships in the fitness centerDaniel Nyström, Alex Nalbandian, Matthias S. Reichenbach, Brian O'Keefe. 1-5 [doi]
- Implementing a game design course as a multiplayer gameKevin Bierre. 1-4 [doi]
- Studying the past by playing the futureChristopher A. Egert, Elizabeth Goins, Andrew M. Phelps. 1-4 [doi]
- An architecture for game interaction using mobileMark Joselli, Jose Ricardo da Silva Jr., Marcelo Zamith, Esteban Clua, Mateus Pelegrino, Evandro Mendonca, Eduardo Soluri. 1-5 [doi]
- RESTful Massively Multi-user Virtual Environments: A feasibility studyCristina V. Lopes, Thomas Debeauvais, Arthur Valadares. 1-4 [doi]
- The Skylanders story successfully combining toys and video gamesPaul Reiche. 1 [doi]
- Video games as a medium for software educationBradley R. C. Marques, Stephen P. Levitt, Ken J. Nixon. 1-4 [doi]
- An online game of Carrom with live video feed of co-player and face-to-face: Effect on strike response timeAbhishek Bharadwaj, Kavita Vemuri. 1-4 [doi]
- Creating tangible cultural learning opportunities for indigenous dance with motion detecting technologiesMuqeem Khan, Penny de Byl. 1-3 [doi]
- Virtual Worlds and their discontents who will refuse to enter the matrix and whyCory Doctorow, Charles Stross. 1 [doi]
- Engaging interactivity using gesture control technologiesVincent John Vincent. 1 [doi]
- Evaluating Martha Madison: Developing analytical tools for gauging the breadth of learning facilitated by STEM gamesDavid Simkins, Christopher A. Egert, Adrienne Decker. 1-4 [doi]
- Learning from user experience in gamesMatthias F. Brandstetter, Samad Ahmadi. 1-6 [doi]
- Serious social games: Designing a business simulation gameMatt Critelli, David I. Schwartz, Steven Gold. 1-4 [doi]
- From arcades to appsSeamus Blackley. 1 [doi]
- Lazy eye shooter: A novel game therapy for visual recovery in adult amblyopiaJessica D. Bayliss, Indu Vedamurthy, Daphne Bavelier, Mor Nahum, Dennis Levi. 1-4 [doi]
- The Hidden: The potential and pitfalls of augmented reality on the Nintendo DSi and 3DSEmilie T. Saulnier, Elizabeth McLaren. 1-4 [doi]
- Linking in-game events and entities to social data on the WebOwen Sacco, Maciej Dabrowski, John G. Breslin. 1-4 [doi]
- Using open source libraries in cross platform games developmentRuairi Fahy, Liam Krewer. 1-5 [doi]
- The game of Life Science self-directed learning in a middle school classroomGerald P. Ardito. 1-5 [doi]
- When the games industry and academia collide: How we impact each otherCraig Caldwell, Robert Kessler, Roger Altizer, Mark Van Langefeld. 1-4 [doi]
- The effects of ambient motion speed on player performance in video gamesDinara Moura, Lyn Bartram, Magy Seif El-Nasr. 1-5 [doi]
- Blaze: A serious game for improving household fire safety awarenessAaron DeChamplain, Eric Rosendale, Ian McCabe, Matthew Stephan, Veronica Cole, Bill Kapralos. 1-4 [doi]
- Dynamic quest generation in Micro MissionsYana Malysheva. 1-3 [doi]
- Breaking into the Game IndustryIan Schreiber. 1 [doi]
- What is fun?Ian Bogost. 1 [doi]
- Integration of mobile game development into introductory CS courses: Lessons learnedStan Kurkovsky. 1-4 [doi]
- What's in your Toybox? Vehicles for learningSteve Kurtz, Nancy Doubleday. 1-5 [doi]
- Gamification of citizen sensing through mobile social reportingDavid N. Crowley, John G. Breslin, Peter M. Corcoran, Karen Young. 1-5 [doi]
- GamiMUSTication transforming learning to drive 21st century skillsAnthony Salcito. 1 [doi]
- Techniques for designing GPGPU gamesMark Joselli, Jose Ricardo da Silva Jr., Marcelo Zamith, Esteban Clua, Mateus Pelegrino, Evandro Mendonca. 1-5 [doi]
- Technical properties of play a technical analysis of significant properties for video game preservationAdrienne Decker, Christopher A. Egert, Andrew M. Phelps, Jerome McDonough. 1-4 [doi]
- Virtual floortime using games to engage children with Autism Spectrum DisorderJeremy Sarachan. 1-4 [doi]
- How much sport is in sports games? A new taxonomy and discussion on game design issuesJörg Müller-Lietzkow. 1-5 [doi]
- Teaching game AI through Minecraft modsJessica D. Bayliss. 1-4 [doi]
- Achieving desirable gameplay objectives by niched evolution of game parametersScott Watson, Andrew Vardy, Wolfgang Banzhaf. 1-5 [doi]
- Productivity games to increase organizational trust: How gaming and fun in the workplace can develop a culture of trust and innovationRoss Smith. 1-6 [doi]
- Next generation e-education: Bringing fully-interactive content into university labs & classroomsImran Haddish. 1-4 [doi]