Combining Fast-Paced Usability and Scientific Testing to Improve the Lunar Quest Physics Game

Holly Blasko-Drabik, James Bohnsack, Clint A. Bowers. Combining Fast-Paced Usability and Scientific Testing to Improve the Lunar Quest Physics Game. In Masaaki Kurosu, editor, Human Centered Design, First International Conference, HCD 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings. Volume 5619 of Lecture Notes in Computer Science, pages 23-26, Springer, 2009. [doi]

Abstract

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