Andrea Bonarini, Fiammetta Costa, Maurizio Garbarino, Matteo Matteucci, Maximiliano Romero, Simone Tognetti. Affective Videogames: The Problem of Wearability and Comfort. In Julie A. Jacko, editor, Human-Computer Interaction. Users and Applications - 14th International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part IV. Volume 6764 of Lecture Notes in Computer Science, pages 649-658, Springer, 2011. [doi]
@inproceedings{BonariniCGMRT11, title = {Affective Videogames: The Problem of Wearability and Comfort}, author = {Andrea Bonarini and Fiammetta Costa and Maurizio Garbarino and Matteo Matteucci and Maximiliano Romero and Simone Tognetti}, year = {2011}, doi = {10.1007/978-3-642-21619-0_77}, url = {http://dx.doi.org/10.1007/978-3-642-21619-0_77}, researchr = {https://researchr.org/publication/BonariniCGMRT11}, cites = {0}, citedby = {0}, pages = {649-658}, booktitle = {Human-Computer Interaction. Users and Applications - 14th International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part IV}, editor = {Julie A. Jacko}, volume = {6764}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-642-21618-3}, }