Affective Videogames: The Problem of Wearability and Comfort

Andrea Bonarini, Fiammetta Costa, Maurizio Garbarino, Matteo Matteucci, Maximiliano Romero, Simone Tognetti. Affective Videogames: The Problem of Wearability and Comfort. In Julie A. Jacko, editor, Human-Computer Interaction. Users and Applications - 14th International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part IV. Volume 6764 of Lecture Notes in Computer Science, pages 649-658, Springer, 2011. [doi]

@inproceedings{BonariniCGMRT11,
  title = {Affective Videogames: The Problem of Wearability and Comfort},
  author = {Andrea Bonarini and Fiammetta Costa and Maurizio Garbarino and Matteo Matteucci and Maximiliano Romero and Simone Tognetti},
  year = {2011},
  doi = {10.1007/978-3-642-21619-0_77},
  url = {http://dx.doi.org/10.1007/978-3-642-21619-0_77},
  researchr = {https://researchr.org/publication/BonariniCGMRT11},
  cites = {0},
  citedby = {0},
  pages = {649-658},
  booktitle = {Human-Computer Interaction. Users and Applications - 14th International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part IV},
  editor = {Julie A. Jacko},
  volume = {6764},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-642-21618-3},
}