Affective Videogames: The Problem of Wearability and Comfort

Andrea Bonarini, Fiammetta Costa, Maurizio Garbarino, Matteo Matteucci, Maximiliano Romero, Simone Tognetti. Affective Videogames: The Problem of Wearability and Comfort. In Julie A. Jacko, editor, Human-Computer Interaction. Users and Applications - 14th International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part IV. Volume 6764 of Lecture Notes in Computer Science, pages 649-658, Springer, 2011. [doi]

Abstract

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