The Arcane Gallery of Gadgetry: A Design Case Study of an Alternate Reality Game

Beth Bonsignore, Georgina Goodlander, Derek L. Hansen, Margeaux C. Johnson, Kari Kraus, Amanda Visconti. The Arcane Gallery of Gadgetry: A Design Case Study of an Alternate Reality Game. In Digital Humanities 2011, DH 2011, Conference Abstracts, Stanford University, Stanford, CA, USA, June 19-22, 2011. pages 281-283, Stanford University Library, 2011. [doi]

Abstract

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