Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games

Elizabeth Bonsignore, Derek L. Hansen, Kari Kraus, Amanda Visconti, Ann Fraistat. Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games. In Anna L. Cox, Zachary O. Toups, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson 0001, editors, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016. pages 78-90, ACM, 2016. [doi]

@inproceedings{BonsignoreHKVF16,
  title = {Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games},
  author = {Elizabeth Bonsignore and Derek L. Hansen and Kari Kraus and Amanda Visconti and Ann Fraistat},
  year = {2016},
  url = {http://dl.acm.org/citation.cfm?id=2968108},
  researchr = {https://researchr.org/publication/BonsignoreHKVF16},
  cites = {0},
  citedby = {0},
  pages = {78-90},
  booktitle = {Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016},
  editor = {Anna L. Cox and Zachary O. Toups and Regan L. Mandryk and Paul A. Cairns and Vero Vanden Abeele and Daniel M. Johnson 0001},
  publisher = {ACM},
  isbn = {978-1-4503-4456-2},
}