Da Vinci Code Game An Neural Network approach to an imperfect information game

Jeroen Boogaard, Léon J. M. Rothkrantz. Da Vinci Code Game An Neural Network approach to an imperfect information game. In Vicente J. Botti, Antonio Barella, Carlos Carrascosa, editors, GAMEON 2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain. pages 85-93, EUROSIS, 2008.

@inproceedings{BoogaardR08,
  title = {Da Vinci Code Game An Neural Network approach to an imperfect information game},
  author = {Jeroen Boogaard and Léon J. M. Rothkrantz},
  year = {2008},
  tags = {systematic-approach},
  researchr = {https://researchr.org/publication/BoogaardR08},
  cites = {0},
  citedby = {0},
  pages = {85-93},
  booktitle = {GAMEON 2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain},
  editor = {Vicente J. Botti and Antonio Barella and Carlos Carrascosa},
  publisher = {EUROSIS},
  isbn = {978-90-77381-45-8},
}