The Gamification of Cognitive Training: Older Adults' Perceptions of and Attitudes Toward Digital Game-Based Interventions

Walter R. Boot, Dustin J. Souders, Neil Charness, Kenneth Blocker, Nelson A. Roque, Thomas Vitale. The Gamification of Cognitive Training: Older Adults' Perceptions of and Attitudes Toward Digital Game-Based Interventions. In Jia Zhou, Gavriel Salvendy, editors, Human Aspects of IT for the Aged Population. Design for Aging - Second International Conference, ITAP 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part I. Volume 9754 of Lecture Notes in Computer Science, pages 290-300, Springer, 2016. [doi]

Abstract

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