A fully immersive virtual model to explore archaeological sites

Eduardo Zilles Borba, Marcio Cabral, Roseli de Deus Lopes, Marcelo Knörich Zuffo, Regis Kopper. A fully immersive virtual model to explore archaeological sites. In Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, Evan A. Suma, editors, 2016 IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016. pages 326, IEEE Computer Society, 2016. [doi]

@inproceedings{BorbaCLZK16,
  title = {A fully immersive virtual model to explore archaeological sites},
  author = {Eduardo Zilles Borba and Marcio Cabral and Roseli de Deus Lopes and Marcelo Knörich Zuffo and Regis Kopper},
  year = {2016},
  doi = {10.1109/VR.2016.7504785},
  url = {http://doi.ieeecomputersociety.org/10.1109/VR.2016.7504785},
  researchr = {https://researchr.org/publication/BorbaCLZK16},
  cites = {0},
  citedby = {0},
  pages = {326},
  booktitle = {2016 IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016},
  editor = {Tobias Höllerer and Victoria Interrante and Anatole Lécuyer and Evan A. Suma},
  publisher = {IEEE Computer Society},
  isbn = {978-1-5090-0836-0},
}