Abstract is missing.
- Capstone speaker: Agents? SeriouslyTimothy W. Bickmore. [doi]
- Keynote speaker: Towards immersive multimodal display: Interactive auditory rendering for complex virtual environmentsMing Lin. [doi]
- General Chair MessageSabarish V. Babu, Sabine Coquillart, Larry F. Hodges, Zachary Wartell. [doi]
- Program chair messageTobias Höllerer, Victoria Interrante, Anatole Lécuyer, Evan A. Suma. [doi]
- The role of interaction in virtual embodiment: Effects of the virtual hand representationFerran Argelaguet, Ludovic Hoyet, Michael Trico, Anatole Lécuyer. 3-10 [doi]
- The wobbly table: Increased social presence via subtle incidental movement of a real-virtual tableMyungho Lee, Kangsoo Kim, Salam Daher, Andrew Raij, Ryan Schubert, Jeremy Bailenson, Greg Welch. 11-17 [doi]
- MMSpace: Kinetically-augmented telepresence for small group-to-group conversationsKazuhiro Otsuka. 19-28 [doi]
- Interactive and adaptive data-driven crowd simulationSujeong Kim, Aniket Bera, Andrew Best, Rohan Chabra, Dinesh Manocha. 29-38 [doi]
- A lightweight electrotactile feedback device for grasp improvement in immersive virtual environmentsJohannes Hummel, Janki Dodiya, German Aerospace Center, Laura Eckardt, Robin Wolff, Andreas Gerndt, Torsten W. Kuhlen. 39-48 [doi]
- Interaction with virtual object using deformable handKoichi Hirota, Kazuyoshi Tagawa. 49-56 [doi]
- Estimating latency and concurrency of asynchronous real-time interactive systems using model checkingStephan Rehfeld, Marc Erich Latoschik, Henrik Tramberend. 57-66 [doi]
- The impact of a self-avatar on cognitive load in immersive virtual realityAnthony Steed, Ye Pan, Fiona Zisch, William Steptoe. 67-76 [doi]
- Personality differences predict decision-making in an accident situation in virtual drivingUi Jong Ju, June Kang, Christian Wallraven. 77-82 [doi]
- Adaptive information density for augmented reality displaysMarkus Tatzgern, Valeria Orso, Denis Kalkofen, Giulio Jacucci, Luciano Gamberini, Dieter Schmalstieg. 83-92 [doi]
- Evaluating wide-field-of-view augmented reality with mixed reality simulationDonghao Ren, Tibor Goldschwendt, YunSuk Chang, Tobias Höllerer. 93-102 [doi]
- A calibration method for optical see-through head-mounted displays with a depth cameraHanseul Jun, Gunhee Kim. 103-111 [doi]
- Gaze prediction using machine learning for dynamic stereo manipulation in gamesGeorge Alex Koulieris, George Drettakis, Douglas W. Cunningham, Katerina Mania. 113-120 [doi]
- Multimodal adaptive social interaction in virtual environment (MASI-VR) for children with Autism spectrum disorders (ASD)Esubalew Bekele, Joshua W. Wade, Dayi Bian, Jing Fan, Amy Swanson, Zachary Warren, Nilanjan Sarkar. 121-130 [doi]
- Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school studentsDhaval Parmar, Joseph Isaac, Sabarish V. Babu, Nikeetha D'Souza, Alison E. Leonard, Sophie Jörg, Kara Gundersen, Shaundra Bryant Daily. 131-140 [doi]
- Using a virtual environment to study the impact of sending traffic alerts to texting pedestriansPooya Rahimian, Elizabeth E. O'Neal, Junghum Paul Yon, Luke Franzen, Yuanyuan Jiang, Jodie M. Plumert, Joseph K. Kearney. 141-149 [doi]
- Induction of linear and circular vection in real and virtual worldsBobby Bodenheimer, Yiming Wang, Divine Maloney, John J. Rieser. 153-154 [doi]
- Automatic generation of world in miniatures for realistic architectural immersive virtual environmentsAndrea Bönsch, Sebastian Freitag, Torsten W. Kuhlen. 155-156 [doi]
- Virtual energy center for teaching alternative energy technologiesChristoph W. Borst, Kenneth A. Ritter, Terrence L. Chambers. 157-158 [doi]
- New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project reviewSabah Boustila, Antonio Capobianco, Olivier Génevaux, Dominique Bechmann. 159-160 [doi]
- Integrating videos with LIDAR scans for virtual realityGiang Bui, Brittany Morago, Truc Le, Kevin Karsch, Zheyu Lu, Ye Duan. 161-162 [doi]
- A methodology for reducing the time necessary to generate virtual electric substationsAlexandre Carvalho Silva, Alexandre Cardoso, Camilo Barreto, Edgard Afonso Lamounier, Gerson Flavio Mendes de Lima, Leandro Resende Mattioli, Milton Miranda Neto, Paulo Roberto Moreira do Prado. 163-164 [doi]
- Exploring social presence transfer in real-virtual human interactionSalam Daher, Kangsoo Kim, Myungho Lee, Andrew Raij, Ryan Schubert, Jeremy Bailenson, Greg Welch. 165-166 [doi]
- Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to useMikael Dallaire-Cote, Philippe Charbonneau, Sara St-Pierre Cote, Rachid Aissaoui, David R. Labbe. 167-168 [doi]
- Depth-based 3D gesture multi-level radial menu for virtual object manipulationMatthew M. Davis, Joseph L. Gabbard, Doug A. Bowman, Dennis Gracanin. 169-170 [doi]
- Exploring the perception of co-location errors during tool interaction in visuo-haptic augmented realityUlrich Eck, Liem Hoang, Christian Sandor, Goshiro Yamamoto, Takafumi Taketomi, Hirokazu Kato, Hamid Laga. 171-172 [doi]
- The effect of multi-sensory cues on performance and experience during walking in immersive virtual environmentsMi Feng, Arindam Dey, Robert W. Lindeman. 173-174 [doi]
- Automatic identification of rigidly linked 6DoF sensorsJake Fountain, Shamus P. Smith. 175-176 [doi]
- Psychophysical influence on temperature perception by mixed-reality visual stimulationSatoshi Hashiguchi, Fumihisa Shibata, Asako Kimura. 177-178 [doi]
- Olfactory display using surface acoustic wave device and micropumps for wearable applicationsKazuki Hashimoto, Takamichi Nakamoto. 179-180 [doi]
- De-escalation training in an augmented virtuality spaceCharles E. Hughes, Kathleen M. Ingraham. 181-182 [doi]
- A realistic walking model for enhancing redirection in virtual realityCourtney Hutton, Evan A. Suma. 183-184 [doi]
- Vestibulohaptic passive stimulation for a walking sensationYasushi Ikei, Shunki Kato, Kohei Komase, Shogo Imao, Sho Sakurai, Tomohiro Amemiya, Michiteru Kitazaki, Koichi Hirota. 185-186 [doi]
- Monochrome glove: A robust real-time hand gesture recognition method by using a fabric glove with design of structured markersHidetoshi Ishiyama, Shuichi Kurabayashi. 187-188 [doi]
- OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted displayYuta Itoh, Jason Orlosky, Manuel J. Huber, Kiyoshi Kiyokawa, Gudrun Klinker. 189-190 [doi]
- Groupnect: Integrating group interaction into large display systemHao Jiang, Chang Gao, Tianlu Mao, Hui Li, Zhaoqi Wang. 191-192 [doi]
- Acting together: Joint pedestrian road crossing in an immersive virtual environmentYuanyuan Jiang, Pooya Rahimian, Elizabeth E. O'Neal, Jodie M. Plumert, Junghum Paul Yon, Joseph K. Kearney, Luke Franzen. 193-194 [doi]
- Depth perception in mirrors: The effects of video-based augmented reality in driver's side view mirrorsValerie Kane, Missie Smith, Gary E. Burnett, Joseph L. Gabbard, David R. Large. 195-196 [doi]
- Space-sharing AR interaction on multiple mobile devices with a depth cameraYuki Kaneto, Takashi Komuro. 197-198 [doi]
- Effect of head mounted display latency on human stability during quiescent standing on one footSoma Kawamura, Ryugo Kijima. 199-200 [doi]
- VR device time - Hi-precision time management by synchronizing times between devices and host PC through USBRyugo Kijima, Katsuya Yamaguchi. 201-202 [doi]
- Measurement of Head Mounted Display's latency in rotation and side effect caused by lag compensation by simultaneous observation - An example result using Oculus Rift DK2Ryugo Kijima, Kento Miyajima. 203-204 [doi]
- Casting shadows: Ecological interface design for augmented reality pedestrian collision warningHyungil Kim, Jessica D. Isleib, Joseph L. Gabbard. 205-206 [doi]
- Redirected head gaze to support AR meetings distributed over heterogeneous environmentsTaeheon Kim, Ashwin Kachhara, Blair Maclntyre. 207-208 [doi]
- Head mounted projection for enhanced gaze in social interactionsDavid M. Krum, Sin-Hwa Kang, Thai Phan, Lauren Cairco Dukes, Mark T. Bolas. 209-210 [doi]
- A multi-modal interactive tablet with tactile feedback, rear and lateral operation for maximum front screen visibilityItsuo Kumazawa, Shu Yano, Souma Suzuki, Shunsuke Ono. 211-212 [doi]
- Influence by others' opinions: Social pressure from agents in immersive virtual environmentsChristos Kyrlitsias, Despina Michael. 213-214 [doi]
- Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific dataWallace Santos Lages, Bireswar Laha, Wesley Miller, Johannes Novotny, David H. Laidlaw, John J. Socha, Doug A. Bowman. 215-216 [doi]
- The effect of realism on the virtual hand illusionLorraine Lin, Sophie Jörg. 217-218 [doi]
- Effects of vibrotactile stimulation during virtual sandboardingStine Lind, Lui Thomsen, Mie Egeberg, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin. 219-220 [doi]
- A low-cost, low-latency approach to dynamic immersion in occlusive head-mounted displaysRobert W. Lindeman. 221-222 [doi]
- An intelligent multimodal mixed reality real-time strategy gameSascha Link, Berit Barkschat, Chris Zimmerer, Martin Fischbach, Dennis Wiebusch, Jean-Luc Lugrin, Marc Erich Latoschik. 223-224 [doi]
- FaceBo: Real-time face and body tracking for faithful avatar synthesisJean-Luc Lugrin, David Zilch, Daniel Roth, Gary Bente, Marc Erich Latoschik. 225-226 [doi]
- Using projection AR to add design studio pedagogy to a CS classroomBlair MacIntyre, Dingtian Zhang, Ryan-Jones, Amber Solomon, Elizabeth Disalvo, Mark Guzdial. 227-228 [doi]
- Through the eyes of a bystander: The promise and challenges of VR as a bullying prevention toolKelly A. McEvoy, Oyewole Oyekoya, Adrienne Holz Ivory, James D. Ivory. 229-230 [doi]
- A handy system for natural composition of CG and real scene with real-time reflection of lighting changesHirofumi Morioka, Hidehiko Okubo, Hideki Mitsumine. 231-232 [doi]
- Evaluation of hand and stylus based calibration for optical see-through head-mounted displays using leap motionKenneth R. Moser, J. Edward Swan II. 233-234 [doi]
- Fast and accurate relocalization for keyframe-based SLAM using geometric model selectionAtsunori Moteki, Nobuyasu Yamaguchi, Ayu Karasudani, Toshiyuki Yoshitake. 235-236 [doi]
- Measurement of wind direction perception by the entire headTakuya Nakano, Yasuyuki Yanagida. 237-238 [doi]
- Simultaneous mapping and redirected walking for ad hoc free walking in virtual environmentsThomas Nescher, Markus Zank, Andreas M. Kunz. 239-240 [doi]
- Estimation of detection thresholds for audiovisual rotation gainsNiels Christian Nilsson, Evan A. Suma, Rolf Nordahl, Mark T. Bolas, Stefania Serafin. 241-242 [doi]
- bioSync: Wearable haptic I/O device for synchronous kinesthetic interactionJun Nishida, Kenji Suzuki. 243-244 [doi]
- Acoustic redirected walking with auditory cues by means of wave field synthesisMalte Nogalski, Wolfgang Fohl. 245-246 [doi]
- Anchoring 2D gesture annotations in augmented realityBenjamin Nuernberger, Kuo-Chin Lien, Tobias Höllerer, Matthew Turk. 247-248 [doi]
- Immersion at scale: Researcher's guide to ecologically valid mobile experimentsSoo Youn Oh, Ketaki Shriram, Bireswar Laha, Shawnee Baughman, Elise Ogle, Jeremy Bailenson. 249-250 [doi]
- Speaking Haptics: Proactive haptic articulation for intercommunication in virtual environmentsVictor Adriel de Jesus Oliveira, Luciana Porcher Nedel, Anderson Maciel. 251-252 [doi]
- SharpView: Improved clarity of defocussed content on optical see-through head-mounted displaysKohei Oshima, Kenneth R. Moser, Damien Constantine Rompapas, J. Edward Swan II, Sei Ikeda, Goshiro Yamamoto, Takafumi Taketomi, Christian Sandor, Hirokazu Kato. 253-254 [doi]
- Extra-normal interactions in mediated virtual environments: An investigation of an audio-visual crossed-sense modalityBenjamin I. Outram, Masashi Nakatani, Kouta Minamizawa. 255-256 [doi]
- Using virtual environments to evaluate assumptions of the human visual systemEric Palmer, Aaron Michaux, Zygmunt Pizlo. 257-258 [doi]
- Disguising rotational gain for redirected walking in virtual reality: Effect of visual densityAnders Paludan, Jacob Elbaek, Mathias Mortensen, Morten Zobbe, Niels Christian Nilsson, Rolf Nordahl, Lars Reng, Stefania Serafin. 259-260 [doi]
- Perceptual space warping: Preliminary explorationAlex Peer, Kevin Ponto. 261-262 [doi]
- Detecting movement patterns from inertial data of a mobile head-mounted-display for navigation via walking-in-placeThies Pfeiffer, Aljoscha Schmidt, Patrick Renner. 263-264 [doi]
- Spatial consistency perception in optical and video see-through head-mounted augmentationsAlexander Plopski, Kenneth R. Moser, Kiyoshi Kiyokawa, J. Edward Swan II, Haruo Takemura. 265-266 [doi]
- See what I see: Concepts to improve the social acceptance of HMDsDaniel Pohl, Carlos Fernandez de Tejada Quemada. 267-268 [doi]
- Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDsDaniel Pohl, Xucong Zhang, Andreas Bulling. 269-270 [doi]
- Discovering educational augmented reality math applications by prototyping with elementary-school teachersIulian Radu, Betsy McCarthy, Yvonne Kao. 271-272 [doi]
- Faster feedback for remote scene viewing with pan-tilt stereo cameraYi Ren, Henry Fuchs. 273-274 [doi]
- A simplified inverse kinematic approach for embodied VR applicationsDaniel Roth, Jean-Luc Lugrin, Julia Buser, Gary Bente, Arnulph Fuhrmann, Marc Erich Latoschik. 275-276 [doi]
- Avatar realism and social interaction quality in virtual realityDaniel Roth, Jean-Luc Lugrin, Dmitri Galakhov, Arvid Hofmann, Gary Bente, Marc Erich Latoschik, Arnulph Fuhrmann. 277-278 [doi]
- Mechanism of inhibitory effect of cathodal current tongue stimulation on five basic tastesSatoru Sakurai, Kazuma Aoyama, Nobuhisa Miyamoto, Makoto Mizukami, Masahiro Furukawa, Taro Maeda, Hideyuki Ando. 279-280 [doi]
- Using Chromo-coded light fields for augmented realityIan Schillebeeckx, Robert Pless. 281-282 [doi]
- Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairmentsSharif Mohammad Shahnewaz Ferdous, Imtiaz Muhammad Arafat, John Quarles. 283-284 [doi]
- Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyonErik Sikström, Niels Christian Nilsson, Amalia de Götzen, Stefania Serafin. 285-286 [doi]
- Reducing application-stage latencies of interprocess communication techniques for real-time interactive systemsJan-Philipp Stauffert, Florian Niebling, Marc Erich Latoschik. 287-288 [doi]
- Supporting multiple immersive configurations using a shape-changing displayAnthony Steed. 289-290 [doi]
- Navigation interface for virtual environments constructed with spherical imagesRyohei Tanaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 291-292 [doi]
- Bringing basic accessibility features to virtual reality contextMauro Teófilo, Josiane Nascimento, Jonathan Santos, Yves Albuquerque, Andre L. Souza, Daniel Nogueira. 293-294 [doi]
- RayOnPlane: A translation technique minimizing gesture sizePhilipp Tiefenbacher, Clemens Techmer, Gerhard Rigoll. 295-296 [doi]
- Comparison of mobile touch interfaces for object identification and troubleshooting tasks in augmented realityPhilipp Tiefenbacher, Jan Gillich, Paul Schott, Gerhard Rigoll. 297-298 [doi]
- Evaluating two alternative walking in place interfaces for virtual reality gamingMikkel Nielsen, Christian Toft, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin. 299-300 [doi]
- Progressive feedback point cloud rendering for virtual reality displayRoss Tredinnick, Markus Broecker, Kevin Ponto. 301-302 [doi]
- The Rainbow Marker: An AR marker with planar light probe based on structural color pattern matchingYuki Uranishi, Masataka Imura, Tomohiro Kuroda. 303-304 [doi]
- Evaluation of the effect of a virtual avatar's representation on distance perception in immersive virtual environmentsDimitar Valkov, John Martens, Klaus H. Hinrichs. 305-306 [doi]
- A tour guiding system of historical relics based on augmented realityXiaodong Wei, Dongdong Weng, Yue Liu, Yongtian Wang. 307-308 [doi]
- Analysis in support of realistic timing in animated fingerspellingNkenge Wheatland, Ahsan Abdullah, Michael Neff, Sophie Jörg, Victor B. Zordan. 309-310 [doi]
- Low-cost raycast-based coordinate system registration for consumer depth camerasDennis Wiebusch, Martin Fischbach, Florian Niebling, Marc Erich Latoschik. 311-312 [doi]
- Hand motion calibration and retargeting for intuitive object manipulation in immersive virtual environmentsBrandon Wilson, Matthew Bounds, Alireza Tavakkoli. 313-314 [doi]
- Supporting path switching for non-player characters in a virtual environmentMingze XI, Shamus P. Smith. 315-316 [doi]
- Evaluation of hands-free HMD-based navigation techniques for immersive data analysisDaniel Zielasko, Sven Horn, Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen. 317-318 [doi]
- Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environmentsDavid J. Zielinski, Hrishikesh Rao, Nick Potter, Lawrence G. Appelbaum, Regis Kopper. 319-320 [doi]
- Interactive and adaptive data-driven crowd simulation: User studyAniket Bera, Sujeong Kim, Dinesh Manocha. 325 [doi]
- A fully immersive virtual model to explore archaeological sitesEduardo Zilles Borba, Marcio Cabral, Roseli de Deus Lopes, Marcelo Knörich Zuffo, Regis Kopper. 326 [doi]
- VR THOR - Virtual reality training with hotstick on operations risksMarcio Cabral, Olavo Belloc, Andre Montes, Eduardo Zilles Borba, Marcelo Knörich Zuffo. 327 [doi]
- Batmen - Hybrid collaborative object manipulation using mobile devicesMarcio Cabral, Gabriel Roque, Mario Nagamura, Andre Montes, Eduardo Zilles Borba, Celso Setsuo Kurashima, Marcelo Knörich Zuffo. 328 [doi]
- Control methods in a supernatural flight simulatorDennis Krupke, Paul Lubos, Lena Demski, Jonas Brinkhoff, Gregor Weber, Fabian Willke, Frank Steinicke. 329 [doi]
- The Amnesia Atlas VR. A photographic media interface as memory-prosthesisVolker Kuchelmeister, Jill Bennett. 330 [doi]
- VR study of human-multicopter interaction in a residential settingThiago Marinho, Arun Lakshmanan, Venanzio Cichella, Christopher Widdowson, Hang Cui, Robert Mitchell Jones, Bentic Sebastian, Camille Goudeseune. 331 [doi]
- Calibration and interaction in optical see-through augmented reality using leap motionKenneth R. Moser, Sujan Anreddy, J. Edward Swan II. 332 [doi]
- What do we care 4? A virtual reality music videoMarieke Nooren, Steye Hallema. 333 [doi]