Playable universal capture: compression and real-time sequencing of image-based facial animation

George Borshukov, Jefferson Montgomery, Witek Werner. Playable universal capture: compression and real-time sequencing of image-based facial animation. In John Finnegan, Dave Shreiner, editors, 33. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Courses. pages 8, ACM, 2006. [doi]

Abstract

Abstract is missing.