Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study

Cristina Botella, J. Breton-López, Soledad Quero, Rosa María Baños, Azucena Garcia-Palacios, Irene Zaragozá, Mariano Alcañiz Raya. Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study. Computers in Human Behavior, 27(1):217-227, 2011. [doi]

@article{BotellaBQBGZR11,
  title = {Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study},
  author = {Cristina Botella and J. Breton-López and Soledad Quero and Rosa María Baños and Azucena Garcia-Palacios and Irene Zaragozá and Mariano Alcañiz Raya},
  year = {2011},
  doi = {10.1016/j.chb.2010.07.043},
  url = {http://dx.doi.org/10.1016/j.chb.2010.07.043},
  tags = {case study, mobile},
  researchr = {https://researchr.org/publication/BotellaBQBGZR11},
  cites = {0},
  citedby = {0},
  journal = {Computers in Human Behavior},
  volume = {27},
  number = {1},
  pages = {217-227},
}