360° versus 3D Environments in VR Headsets for an Exploration Task

Mehdi Boukhris, Alexis Paljic, Dominique Lafon-Pham. 360° versus 3D Environments in VR Headsets for an Exploration Task. In Robert W. Lindeman, Gerd Bruder, Daisuke Iwai, editors, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2017, Adelaide, Australia, November 22 - 24, 2017. pages 71-78, Eurographics Association, 2017. [doi]

@inproceedings{BoukhrisPL17,
  title = {360° versus 3D Environments in VR Headsets for an Exploration Task},
  author = {Mehdi Boukhris and Alexis Paljic and Dominique Lafon-Pham},
  year = {2017},
  doi = {10.2312/egve.20171341},
  url = {https://doi.org/10.2312/egve.20171341},
  researchr = {https://researchr.org/publication/BoukhrisPL17},
  cites = {0},
  citedby = {0},
  pages = {71-78},
  booktitle = {International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2017, Adelaide, Australia, November 22 - 24, 2017},
  editor = {Robert W. Lindeman and Gerd Bruder and Daisuke Iwai},
  publisher = {Eurographics Association},
}