Abstract is missing.
- Real-time Ambient Fusion of Commodity Tracking Systems for Virtual RealityJake Fountain, Shamus P. Smith. 1-8 [doi]
- A Mutual Motion Capture System for Face-to-face CollaborationAtsuyuki Nakamura, Kiyoshi Kiyokawa, Photchara Ratsamee, Tomohiro Mashita, Yuki Uranishi, Haruo Takemura. 9-16 [doi]
- Won by a Head: A Platform Comparison of Smart Object Linking in Virtual EnvironmentsBarrett Ens, Fraser Anderson, Tovi Grossman, Michelle Annett, Pourang Irani, George W. Fitzmaurice. 17-20 [doi]
- Facial Performance Capture by Embedded Photo Reflective Sensors on A Smart EyewearNao Asano, Katsutoshi Masai, Yuta Sugiura, Maki Sugimoto. 21-28 [doi]
- Tour de Tune - Auditory-game-motor Synchronisation in ExergamesJenna Finlayson, Jamie Peterson, Joshua Free, Michael Lo, Lindsay Alexander Shaw, Christof Lutteroth, Burkhard C. Wünsche. 29-36 [doi]
- VibVid: VIBration Estimation from VIDeo by using Neural NetworkKentaro Yoshida, Seki Inoue, Yasutoshi Makino, Hiroyuki Shinoda. 37-44 [doi]
- Development of Olfactory Display Using Solenoid Valves Controlled Atomization for High Concentration Scent EmissionYossiri Ariyakul. 45-49 [doi]
- On the Analysis of Acoustic Distance Perception in a Head Mounted DisplayFelix Dollack, Christina Imbery, Jörg Bitzer. 51-54 [doi]
- The Effect of User Embodiment in AV Cinematic ExperienceJoshua Chen, Gun A. Lee, Mark Billinghurst, Robert W. Lindeman, Christoph Bartneck. 55-62 [doi]
- Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° MovieHumayun Khan, Gun A. Lee, Simon Hoermann, Rory M. S. Clifford, Mark Billinghurst, Robert W. Lindeman. 63-70 [doi]
- 360° versus 3D Environments in VR Headsets for an Exploration TaskMehdi Boukhris, Alexis Paljic, Dominique Lafon-Pham. 71-78 [doi]
- An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective ExplorationZi Siang See, Mohd Shahrizal Sunar, Mark Billinghurst, Arindam Dey, Delas Santano, Human Esmaeili, Harold Thwaites. 79-82 [doi]
- Asymmetric Bimanual Interaction for Mobile Virtual RealityHuidong Bai, Alaeddin Nassani, Barrett Ens, Mark Billinghurst. 83-86 [doi]
- Real-time Visual Representations for Mixed Reality Remote CollaborationLei Gao, Huidong Bai, Thammathip Piumsomboon, Gun A. Lee, Robert W. Lindeman, Mark Billinghurst. 87-95 [doi]
- Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual RealityJerald Thomas, Mahdi Azmandian, Sonia Grunwald, Donna Le, David M. Krum, Sin-Hwa Kang, Evan Suma Rosenberg. 97-100 [doi]
- Viewpoint-Dependent Appearance-Manipulation with Multiple Projector-Camera SystemsToshiyuki Amano, Shun Ushida, Yusuke Miyabayashi. 101-107 [doi]
- User Interface Agents for Guiding Interaction with Augmented Virtual MirrorsGun A. Lee, Omprakash Rudhru, Hye Sun Park, Ho Won Kim, Mark Billinghurst. 109-116 [doi]
- Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual EnvironmentsMichael Abernathy, Lindsay Alexander Shaw, Christof Lutteroth, Jude Buckley, Paul M. Corballis, Burkhard C. Wünsche. 117-124 [doi]
- Archives of Thrill: The V-Armchair ExperiencePeter J. Passmore, Paul Tennent, Brendan Walker, Adam Philpot, Ha Le, Marianne Markowski, Mehmet Karamanoglu. 125-132 [doi]
- Evaluating and Comparing Game-controller based Virtual Locomotion TechniquesBhuvaneswari Sarupuri, Simon Hoermann, Mary C. Whitton, Robert W. Lindeman. 133-139 [doi]
- Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and IndustryFrancisco López Luro, Diego Navarro Prada, Veronica Sundstedt. 141-148 [doi]
- Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual RealityKamala Varma, Stephen J. Guy, Victoria Interrante. 149-152 [doi]
- Dwarf or Giant: The Influence of Interpupillary Distance and Eye Height on Size Perception in Virtual EnvironmentsJangyoon Kim, Victoria Interrante. 153-160 [doi]
- Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented RealitySusanne Schmidt, Gerd Bruder, Frank Steinicke. 161-168 [doi]
- Exploring Pupil Dilation in Emotional Virtual Reality EnvironmentsHao Chen, Arindam Dey, Mark Billinghurst, Robert W. Lindeman. 169-176 [doi]
- Sharing Gaze for Remote InstructionSathya Barathan, Gun A. Lee, Mark Billinghurst, Robert W. Lindeman. 177-184 [doi]
- A New Approach to Utilize Augmented Reality on Precision Livestock FarmingZongyuan Zhao, Wenli Yang, Winyu Chinthammit, Richard Rawnsley, Paul Neumeyer, Stephen Cahoon. 185-188 [doi]
- Collaborative View Configurations for Multi-user Interaction with a Wall-size DisplayHyunGon Kim, Yeongmi Kim, Gun A. Lee, Mark Billinghurst, Christoph Bartneck. 189-196 [doi]
- Improving Collaboration in Augmented Video Conference using Mutually Shared GazeGun A. Lee, Seungwon Kim, Youngho Lee, Arindam Dey, Thammathip Piumsomboon, Mitchell Norman, Mark Billinghurst. 197-204 [doi]
- Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of ProfessionalsPhilipp Ladwig, Jens Herder, Christian Geiger. 205-212 [doi]
- Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere PackingsAbhishek Srinivas, René Weller, Gabriel Zachmann. 213-220 [doi]
- 3D Reconstruction of Hand Postures by Measuring Skin Deformation on Back HandWakaba Kuno, Yuta Sugiura, Nao Asano, Wataru Kawai, Maki Sugimoto. 221-228 [doi]
- Reference Framework on vSRT-method Benchmarking for MARRyosuke Ichikari, Takeshi Kurata, Koji Makita, Takafumi Taketomi, Hideaki Uchiyama, Tomotsugu Kondo, Shohei Mori, Fumihisa Shibata. 229-236 [doi]