Simulating Infinite Curved Spaces using Vertex Shaders

M. C. Bouterse, Anton Eliƫns. Simulating Infinite Curved Spaces using Vertex Shaders. In Marco Roccetti, editor, GAMEON 2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy. pages 88-92, EUROSIS, 2007.

Abstract

Abstract is missing.