BeadLoom Game: adding competitive, user generated, and social features to increase motivation

Acey Kreisler Boyce, Katelyn Doran, Antoine Campbell, Shaun Pickford, Dustin Culler, Tiffany Barnes. BeadLoom Game: adding competitive, user generated, and social features to increase motivation. In Marc Cavazza, Katherine Isbister, Charles Rich, editors, Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011. pages 139-146, ACM, 2011. [doi]

@inproceedings{BoyceDCPCB11,
  title = {BeadLoom Game: adding competitive, user generated, and social features to increase motivation},
  author = {Acey Kreisler Boyce and Katelyn Doran and Antoine Campbell and Shaun Pickford and Dustin Culler and Tiffany Barnes},
  year = {2011},
  doi = {10.1145/2159365.2159384},
  url = {http://doi.acm.org/10.1145/2159365.2159384},
  researchr = {https://researchr.org/publication/BoyceDCPCB11},
  cites = {0},
  citedby = {0},
  pages = {139-146},
  booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011},
  editor = {Marc Cavazza and Katherine Isbister and Charles Rich},
  publisher = {ACM},
  isbn = {978-1-4503-0804-5},
}