Acey Kreisler Boyce, Katelyn Doran, Antoine Campbell, Shaun Pickford, Dustin Culler, Tiffany Barnes. BeadLoom Game: adding competitive, user generated, and social features to increase motivation. In Marc Cavazza, Katherine Isbister, Charles Rich, editors, Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011. pages 139-146, ACM, 2011. [doi]
@inproceedings{BoyceDCPCB11, title = {BeadLoom Game: adding competitive, user generated, and social features to increase motivation}, author = {Acey Kreisler Boyce and Katelyn Doran and Antoine Campbell and Shaun Pickford and Dustin Culler and Tiffany Barnes}, year = {2011}, doi = {10.1145/2159365.2159384}, url = {http://doi.acm.org/10.1145/2159365.2159384}, researchr = {https://researchr.org/publication/BoyceDCPCB11}, cites = {0}, citedby = {0}, pages = {139-146}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, publisher = {ACM}, isbn = {978-1-4503-0804-5}, }