Processes and Models for Serious Game Design and Development

Eelco Braad, Gregor Zavcer, Alyea Sandovar. Processes and Models for Serious Game Design and Development. In Ralf Dörner, Stefan Göbel, Michael D. Kickmeier-Rust, Maic Masuch, Katharina Zweig, editors, Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers. Volume 9970 of Lecture Notes in Computer Science, pages 92-118, 2015. [doi]

@inproceedings{BraadZS15,
  title = {Processes and Models for Serious Game Design and Development},
  author = {Eelco Braad and Gregor Zavcer and Alyea Sandovar},
  year = {2015},
  doi = {10.1007/978-3-319-46152-6_5},
  url = {http://dx.doi.org/10.1007/978-3-319-46152-6_5},
  researchr = {https://researchr.org/publication/BraadZS15},
  cites = {0},
  citedby = {0},
  pages = {92-118},
  booktitle = {Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers},
  editor = {Ralf Dörner and Stefan Göbel and Michael D. Kickmeier-Rust and Maic Masuch and Katharina Zweig},
  volume = {9970},
  series = {Lecture Notes in Computer Science},
  isbn = {978-3-319-46151-9},
}