Abstract is missing.
- Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious GamesRalf Dörner, Stefan Göbel, Michael D. Kickmeier-Rust. 1-16 [doi]
- A Brief History of Serious GamesPhil Wilkinson. 17-41 [doi]
- Ethical Stewardship: Designing Serious Games SeriouslyAlyea Sandovar, Eelco Braad, Alexander Streicher, Heinrich Söbke. 42-62 [doi]
- The Serious Games Ecosystem: Interdisciplinary and Intercontextual PraxisPhil Wilkinson, Thomas Joseph Matthews. 63-91 [doi]
- Processes and Models for Serious Game Design and DevelopmentEelco Braad, Gregor Zavcer, Alyea Sandovar. 92-118 [doi]
- Taxonomy of Game Development ApproachesMohamed Abbadi. 119-147 [doi]
- Serious Games Architectures and EnginesHeinrich Söbke, Alexander Streicher. 148-173 [doi]
- Content Generation for Serious GamesRahul Dey, Johannes Konert. 174-188 [doi]
- Games for LearningMichaela Slussareff, Eelco Braad, Philip Wilkinson, Björn Strååt. 189-211 [doi]
- Games for HealthJan David Smeddinck. 212-264 [doi]
- Serious Games Evaluation: Processes, Models, and ConceptsKatharina Emmerich, Mareike Bockholt. 265-283 [doi]
- The Experimental Method as an Evaluation Tool in Serious Games Research and DevelopmentNataliya V. Bogacheva. 284-305 [doi]
- Operationalization and Measurement of Evaluation ConstructsKatharina Emmerich, Natalya Bogacheva, Mareike Bockholt, Viktor Wendel. 306-331 [doi]
- Personalized and Adaptive Serious GamesAlexander Streicher, Jan David Smeddinck. 332-377 [doi]
- Embodied Interaction in Play: Body-Based and Natural Interaction in GamesBernhard Maurer. 378-401 [doi]
- Affective Computing in GamesBenjamin Guthier, Ralf Dörner, Hector P. Martinez. 402-441 [doi]
- Social Network GamesJohannes Konert, Heinrich Söbke, Viktor Wendel. 442-474 [doi]
- Pervasive GamesLeif Oppermann, Michaela Slussareff. 475-520 [doi]
- Storytelling in Serious GamesAntonia Kampa, Susanne Haake, Paolo Burelli. 521-539 [doi]