Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions

Jay Bradley, Gillian Hayes. Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions. In Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005. IEEE, 2005. [doi]

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