Abstract is missing.
- Further Evolution of a Self-Learning Chess ProgramDavid B. Fogel, Timothy J. Hays, Sarah L. Hahn, James Quon. [doi]
- Coevolution in Hierarchical AI for Strategy GamesDaniel Livingstone. [doi]
- Incrementally Learned Subjectivist Probabilities in GamesColin Fyfe. [doi]
- Case-Injection Improves Response Time for a Real-Time Strategy GameChris Miles, Sushil J. Louis. [doi]
- Evolving Reactive NPCs for the Real-Time Simulation GameJin-Hyuk Hong, Sung-Bae Cho. [doi]
- Adapting Reinforcement Learning for Computer Games: Using Group Utility FunctionsJay Bradley, Gillian Hayes. [doi]
- Board Evaluation For The Virus GamePeter I. Cowling. [doi]
- A Generic Approach for Generating Interesting Interactive Pac-Man OpponentsGeorgios N. Yannakakis, John Hallam. [doi]
- Combining Tactical Search and Monte-Carlo in the Game of GoTristan Cazenave, Bernard Helmstetter. [doi]
- Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award)Kenneth O. Stanley, Bobby D. Bryant, Risto Miikkulainen. [doi]
- Dynamic Decomposition Search: A Divide and Conquer Approach and its Application to the One-Eye Problem in GoAkihiro Kishimoto, Martin Müller 0003. [doi]
- Coevolving Probabilistic Game Playing Agents using Particle Swarm Optimization AlgorithmEvangelos Papacostantis, Andries Petrus Engelbrecht, Nelis Franken. [doi]
- Co-evolutionary Strategies for an Alternating-Offer Bargaining ProblemNanlin Jin, Edward P. K. Tsang. [doi]
- Team of cognitive agents with a leader: how to let them acquire autonomyDamien Devigne, Philippe Mathieu, Jean-Christophe Routier. [doi]
- A Survey on Multiagent Reinforcement Learning Towards Multi-Robot SystemsErfu Yang, Dongbing Gu. [doi]
- Fringe Search: Beating A* at Pathfinding on Game MapsYngvi Björnsson, Markus Enzenberger, Robert C. Holte, Jonathan Schaeffer. [doi]
- Training an AI Player to play Pong Using the GTMGayle Leen, Colin Fyfe. [doi]
- How to Protect Peer-to-Peer Online Games from CheatsHaruhiro Yoshimoto, Rie Shigetomi, Hideki Imai. [doi]
- Combining Coaching and Learning to Create Cooperative Character BehaviorJörg Denzinger, Chris Winder. [doi]
- Pared-down Poker: Cutting to the Core of Command and ControlKevin Burns. [doi]
- Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 GoBruno Bouzy, Guillaume Chaslot. [doi]
- Academic AI and Videogames: A Case Study of Incorporating Innovative Academic Research Into a Videogame PrototypeAliza Gold. [doi]
- Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of CellzJulian Togelius, Simon M. Lucas. [doi]
- On TRACS: Dealing with a Deck of Double-Sided CardsKevin Burns. [doi]
- Monte Carlo Planning in RTS GamesMichael Chung, Michael Buro, Jonathan Schaeffer. [doi]
- Designing and Implementing E-market GamesMaria Fasli, Michael Michalakopoulos. [doi]
- Evolving a Neural Network Location Evaluator to Play Ms. Pac-ManSimon M. Lucas. [doi]
- A New Framework to Analyze Evolutionary 2 x 2 Symmetric GamesUmberto Cerruti, Mario Giacobini, Ugo Merlone. [doi]
- Similarity-based Opponent Modelling using Imperfect Domain TheoriesTimo Steffens. [doi]
- Synchronous and Asynchronous Network Evolution in a Population of Stubborn PrisonersLeslie Luthi, Mario Giacobini, Marco Tomassini. [doi]
- Utile Coordination: Learning Interdependencies Among Cooperative AgentsJelle R. Kok, Pieter Jan t Hoen, Bram Bakker, Nikos A. Vlassis. [doi]
- Dealing with Parameterized Actions in Behavior Testing of Commercial Computer GamesJörg Denzinger, Kevin Loose, Darryl Gates, John W. Buchanan. [doi]
- Building Reactive Characters for Dynamic Gaming EnvironmentsPeter Blackburn, Barry O Sullivan. [doi]
- An Evolutionary Approach to Strategies for the Game of MonopolyColin Frayn. [doi]
- Nannon: A Nano Backgammon for Machine Learning ResearchJordan B. Pollack. [doi]
- A Study of Machine Learning using the Game of Fox and GeeseKenneth Chisholm, Donald Fleming. [doi]
- Adaptive Strategies of MTD-f for Actual GamesKazutomo Shibahara, Nobuo Inui, Yoshiyuki Kotani. [doi]
- A Hybrid AI System for Agent Adaptation in a First Person ShooterAbdennour El Rhalibi, Michael Burkey. [doi]