Game Development Framework Based Upon Sensors and Actuators

Ray van Brandenburg, Arie Horst, Bas Burgers, Nirvana Meratnia. Game Development Framework Based Upon Sensors and Actuators. In Robert Meersman, Zahir Tari, Pilar Herrero, editors, On the Move to Meaningful Internet Systems: OTM 2008 Workshops, OTM Confederated International Workshops and Posters, ADI, AWeSoMe, COMBEK, EI2N, IWSSA, MONET, OnToContent + QSI, ORM, PerSys, RDDS, SEMELS, and SWWS 2008, Monterrey, Mexico, November 9-14, . Volume 5333 of Lecture Notes in Computer Science, pages 861-872, Springer, 2008. [doi]

@inproceedings{BrandenburgHBM08,
  title = {Game Development Framework Based Upon Sensors and Actuators},
  author = {Ray van Brandenburg and Arie Horst and Bas Burgers and Nirvana Meratnia},
  year = {2008},
  doi = {10.1007/978-3-540-88875-8_111},
  url = {http://dx.doi.org/10.1007/978-3-540-88875-8_111},
  tags = {rule-based, game development},
  researchr = {https://researchr.org/publication/BrandenburgHBM08},
  cites = {0},
  citedby = {0},
  pages = {861-872},
  booktitle = {On the Move to Meaningful Internet Systems: OTM 2008 Workshops, OTM Confederated International Workshops and Posters, ADI, AWeSoMe, COMBEK, EI2N, IWSSA, MONET, OnToContent + QSI, ORM, PerSys, RDDS, SEMELS, and SWWS 2008, Monterrey, Mexico, November 9-14, },
  editor = {Robert Meersman and Zahir Tari and Pilar Herrero},
  volume = {5333},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-540-88874-1},
}