Optimizing the Video Game Multi-Jump: Player Strategy, AI, and Level Design

Aaron M. Broussard, Martin E. Malandro, Abagayle Serreyn. Optimizing the Video Game Multi-Jump: Player Strategy, AI, and Level Design. The American Mathematical Monthly, 123(10):1013-1032, 2016. [doi]

@article{BroussardMS16,
  title = {Optimizing the Video Game Multi-Jump: Player Strategy, AI, and Level Design},
  author = {Aaron M. Broussard and Martin E. Malandro and Abagayle Serreyn},
  year = {2016},
  url = {https://www.tandfonline.com/doi/abs/10.4169/amer.math.monthly.123.10.1013},
  researchr = {https://researchr.org/publication/BroussardMS16},
  cites = {0},
  citedby = {0},
  journal = {The American Mathematical Monthly},
  volume = {123},
  number = {10},
  pages = {1013-1032},
}