Regret-Based Pruning in Extensive-Form Games

Noam Brown, Tuomas Sandholm. Regret-Based Pruning in Extensive-Form Games. In Corinna Cortes, Neil D. Lawrence, Daniel D. Lee, Masashi Sugiyama, Roman Garnett, editors, Advances in Neural Information Processing Systems 28: Annual Conference on Neural Information Processing Systems 2015, December 7-12, 2015, Montreal, Quebec, Canada. pages 1972-1980, 2015. [doi]

Authors

Noam Brown

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Tuomas Sandholm

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