Noam Brown, Tuomas Sandholm. Regret-Based Pruning in Extensive-Form Games. In Corinna Cortes, Neil D. Lawrence, Daniel D. Lee, Masashi Sugiyama, Roman Garnett, editors, Advances in Neural Information Processing Systems 28: Annual Conference on Neural Information Processing Systems 2015, December 7-12, 2015, Montreal, Quebec, Canada. pages 1972-1980, 2015. [doi]
@inproceedings{BrownS15-0, title = {Regret-Based Pruning in Extensive-Form Games}, author = {Noam Brown and Tuomas Sandholm}, year = {2015}, url = {http://papers.nips.cc/paper/5910-regret-based-pruning-in-extensive-form-games}, researchr = {https://researchr.org/publication/BrownS15-0}, cites = {0}, citedby = {0}, pages = {1972-1980}, booktitle = {Advances in Neural Information Processing Systems 28: Annual Conference on Neural Information Processing Systems 2015, December 7-12, 2015, Montreal, Quebec, Canada}, editor = {Corinna Cortes and Neil D. Lawrence and Daniel D. Lee and Masashi Sugiyama and Roman Garnett}, }