Regret-Based Pruning in Extensive-Form Games

Noam Brown, Tuomas Sandholm. Regret-Based Pruning in Extensive-Form Games. In Corinna Cortes, Neil D. Lawrence, Daniel D. Lee, Masashi Sugiyama, Roman Garnett, editors, Advances in Neural Information Processing Systems 28: Annual Conference on Neural Information Processing Systems 2015, December 7-12, 2015, Montreal, Quebec, Canada. pages 1972-1980, 2015. [doi]

@inproceedings{BrownS15-0,
  title = {Regret-Based Pruning in Extensive-Form Games},
  author = {Noam Brown and Tuomas Sandholm},
  year = {2015},
  url = {http://papers.nips.cc/paper/5910-regret-based-pruning-in-extensive-form-games},
  researchr = {https://researchr.org/publication/BrownS15-0},
  cites = {0},
  citedby = {0},
  pages = {1972-1980},
  booktitle = {Advances in Neural Information Processing Systems 28: Annual Conference on Neural Information Processing Systems 2015, December 7-12, 2015, Montreal, Quebec, Canada},
  editor = {Corinna Cortes and Neil D. Lawrence and Daniel D. Lee and Masashi Sugiyama and Roman Garnett},
}