Depth-Limited Solving for Imperfect-Information Games

Noam Brown, Tuomas Sandholm, Brandon Amos. Depth-Limited Solving for Imperfect-Information Games. In Samy Bengio, Hanna M. Wallach, Hugo Larochelle, Kristen Grauman, Nicolò Cesa-Bianchi, Roman Garnett, editors, Advances in Neural Information Processing Systems 31: Annual Conference on Neural Information Processing Systems 2018, NeurIPS 2018, 3-8 December 2018, Montréal, Canada. pages 7674-7685, 2018. [doi]

@inproceedings{BrownSA18,
  title = {Depth-Limited Solving for Imperfect-Information Games},
  author = {Noam Brown and Tuomas Sandholm and Brandon Amos},
  year = {2018},
  url = {http://papers.nips.cc/paper/7993-depth-limited-solving-for-imperfect-information-games},
  researchr = {https://researchr.org/publication/BrownSA18},
  cites = {0},
  citedby = {0},
  pages = {7674-7685},
  booktitle = {Advances in Neural Information Processing Systems 31: Annual Conference on Neural Information Processing Systems 2018, NeurIPS 2018, 3-8 December 2018, Montréal, Canada},
  editor = {Samy Bengio and Hanna M. Wallach and Hugo Larochelle and Kristen Grauman and Nicolò Cesa-Bianchi and Roman Garnett},
}