Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson. Games for passengers: accounting for motion in location-based applications. In Jim Whitehead, R. Michael Young, editors, Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009. pages 26-33, ACM, 2009. [doi]
@inproceedings{BrunnbergJG09, title = {Games for passengers: accounting for motion in location-based applications}, author = {Liselott Brunnberg and Oskar Juhlin and Anton Gustafsson}, year = {2009}, doi = {10.1145/1536513.1536528}, url = {http://doi.acm.org/10.1145/1536513.1536528}, tags = {rule-based}, researchr = {https://researchr.org/publication/BrunnbergJG09}, cites = {0}, citedby = {0}, pages = {26-33}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009}, editor = {Jim Whitehead and R. Michael Young}, publisher = {ACM}, isbn = {978-1-60558-437-9}, }