Games for passengers: accounting for motion in location-based applications

Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson. Games for passengers: accounting for motion in location-based applications. In Jim Whitehead, R. Michael Young, editors, Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009. pages 26-33, ACM, 2009. [doi]

@inproceedings{BrunnbergJG09,
  title = {Games for passengers: accounting for motion in location-based applications},
  author = {Liselott Brunnberg and Oskar Juhlin and Anton Gustafsson},
  year = {2009},
  doi = {10.1145/1536513.1536528},
  url = {http://doi.acm.org/10.1145/1536513.1536528},
  tags = {rule-based},
  researchr = {https://researchr.org/publication/BrunnbergJG09},
  cites = {0},
  citedby = {0},
  pages = {26-33},
  booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009},
  editor = {Jim Whitehead and R. Michael Young},
  publisher = {ACM},
  isbn = {978-1-60558-437-9},
}