Evolving a fuzzy goal-driven strategy for the game of Geister: An exercise in teaching computational intelligence

Andrew R. Buck, Tanvi Banerjee, James M. Keller. Evolving a fuzzy goal-driven strategy for the game of Geister: An exercise in teaching computational intelligence. In Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2014, Beijing, China, July 6-11, 2014. pages 28-35, IEEE, 2014. [doi]

@inproceedings{BuckBK14,
  title = {Evolving a fuzzy goal-driven strategy for the game of Geister: An exercise in teaching computational intelligence},
  author = {Andrew R. Buck and Tanvi Banerjee and James M. Keller},
  year = {2014},
  doi = {10.1109/CEC.2014.6900568},
  url = {http://dx.doi.org/10.1109/CEC.2014.6900568},
  researchr = {https://researchr.org/publication/BuckBK14},
  cites = {0},
  citedby = {0},
  pages = {28-35},
  booktitle = {Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2014, Beijing, China, July 6-11, 2014},
  publisher = {IEEE},
}