A Divide-and-Conquer Algorithm for Computing 4-Dimensional Convex Hulls

Charles E. Buckley. A Divide-and-Conquer Algorithm for Computing 4-Dimensional Convex Hulls. In Hartmut Noltemeier, editor, Computational Geometry and its Applications, CG 88, International Workshop on Computational Geometry, Würzburg, Germany, March 24-25, 1988. Volume 333 of Lecture Notes in Computer Science, pages 113-135, Springer, 1988.

Abstract

Abstract is missing.