Identifying Rush Strategies Employed in StarCraft II Using Support Vector Machines

Teguh Budianto, Hyunwoo Oh, Yi Ding, Zi Long, Takehito Utsuro. Identifying Rush Strategies Employed in StarCraft II Using Support Vector Machines. In Nagisa Munekata, Itsuki Kunita, Junichi Hoshino, editors, Entertainment Computing - ICEC 2017 - 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings. Volume 10507 of Lecture Notes in Computer Science, pages 357-361, Springer, 2017. [doi]

@inproceedings{BudiantoODLU17,
  title = {Identifying Rush Strategies Employed in StarCraft II Using Support Vector Machines},
  author = {Teguh Budianto and Hyunwoo Oh and Yi Ding and Zi Long and Takehito Utsuro},
  year = {2017},
  doi = {10.1007/978-3-319-66715-7_39},
  url = {https://doi.org/10.1007/978-3-319-66715-7_39},
  researchr = {https://researchr.org/publication/BudiantoODLU17},
  cites = {0},
  citedby = {0},
  pages = {357-361},
  booktitle = {Entertainment Computing - ICEC 2017 - 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings},
  editor = {Nagisa Munekata and Itsuki Kunita and Junichi Hoshino},
  volume = {10507},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-66715-7},
}