Abstract is missing.
- Genesis: New Media Art Created as a Visualization of Fluid DynamicsNaoko Tosa, Yunian Pang, Liang Zhao, Ryohei Nakatsu. 3-13 [doi]
- Bubble Clouds: 3D Display Composed of Soap Bubble ClusterYuki Kubo, Hirobumi Tomita, Shuta Nakamae, Takayuki Hoshi, Yoichi Ochiai. 14-23 [doi]
- A Literary Analysis of Poems Automatically Produced by Peter's Haiku GeneratorVinícius Carvalho Pereira, Cristiano Maciel. 24-31 [doi]
- RoughON: A Portable Music Sketch Production System by Real Time Input of MelodyKazuhisa Akimoto, Junichi Hoshino. 32-37 [doi]
- InvisibleSound: An App Enabling Blind People to Compose MusicMaximilian Stolze, Helmut Hlavacs. 38-43 [doi]
- SofTouch: Turning Soft Objects into Touch Interfaces Using Detachable Photo Sensor ModulesNaomi Furui, Katsuhiro Suzuki, Yuta Sugiura, Maki Sugimoto. 47-58 [doi]
- Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional GamepadGuilherme Gonçalves, Érica Mourão, Leonardo Torok, Daniela Trevisan, Esteban Clua, Anselmo Antunes Montenegro. 59-71 [doi]
- InsTangible: A Tangible User Interface Combining Pop-up Cards with Conductive Ink PrintingYan Zhao, Yuta Sugiura, Mitsunori Tada, Jun Mitani. 72-80 [doi]
- Design and Implementation of a Voice Feedback Device for Voice Loudness ControlFumiya Hara, Yoshinari Takegawa, Keiji Hirata. 81-87 [doi]
- e2-Mask: Design and Implementation of a Mask-Type Display to Support Face-to-Face CommunicationAkino Umezawa, Yoshinari Takegawa, Keiji Hirtata. 88-93 [doi]
- Serious Games for Cognitive Assessment with Older Adults: A Preliminary StudyHelio Cavalcante Silva Neto, Joaquim Cerejeira, Licinio Roque. 97-112 [doi]
- Designing Game-Based Interventions for Subverting Normative AttitudesMikel Polzer, Helmut Hlavacs. 113-124 [doi]
- Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep GameHelio Cavalcante Silva Neto, Joaquim Cerejeira, Licinio Roque. 125-139 [doi]
- An Interactive Digital Storytelling System with "What If" FunctionsNozomu Yahata, Kaoru Sumi. 140-146 [doi]
- In.Line: A Navigation Game for Visually Impaired PeopleLaura Giarré, Ilenia Tinnirello, Letizia Jaccheri. 147-153 [doi]
- SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital SkillsLetizia Jaccheri, Deepti Mishra, Siv Hilde Houmb, Aida Omerovic, Sofia Papavlasopoulou. 157-168 [doi]
- A Game System for Learning Mathematics with Pacing Considering Individual Motivation and FeelingNobumitsu Shikine, Toshimasa Yamanaka, Junichi Hoshino. 169-176 [doi]
- Visual-Effect Dictionary for Converting Words into Visual ImagesShogo Hirai, Kaoru Sumi. 177-182 [doi]
- Design and Evaluation of a Cybersecurity Awareness Training GameDuy Huynh, Phuc Luong, Hiroyuki Iida, Razvan Beuran. 183-188 [doi]
- Sports Training System for Situational Judgment Improvement by Reliving First Person ViewpointShunki Shimizu, Kaoru Sumi. 189-195 [doi]
- Exploring Pervasive Entertainment Games to Construct Learning PathsJannicke Madeleine Baalsrud Hauge, Ioana Andreea Stefan, Antoniu Stefan. 196-201 [doi]
- Virtual Scuba Diving System Utilizing the Sense of Weightlessness UnderwaterKazuma Nagata, Denik Hatsushika, Yuki Hashimoto. 205-210 [doi]
- The Alteration of Gustatory Sense by Virtual Chromatic Transition of Food ItemsYuto Sugita, Keiichi Zempo, Koichi Mizutani, Naoto Wakatsuki. 211-217 [doi]
- Hoverboard: A Leap to the Future of Locomotion in VR!?Jan Smeddinck, Dmitry Alexandrovsky, Dirk Wenig, Michel Zimmer, Waldemar Wegele, Sylvia Juergens, Rainer Malaka. 218-225 [doi]
- Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase PresenceFelix Born, Maic Masuch. 226-232 [doi]
- Proposal of an Erasure-Oriented Drawing Style to Develop the Ability to Copy ImagesRiho Kurotaki, Yoshinari Takegawa, Keiji Hirata. 233-239 [doi]
- Survey of How Human Players Divert In-game Actions for Other Purposes: Towards Human-Like Computer PlayersSila Temsiririrkkul, Naoyuki Sato, Kenta Nakagawa, Kokolo Ikeda. 243-256 [doi]
- Designing a Creature Believability Scale for VideogamesNuno Barreto, Rui Craveirinha, Licinio Roque. 257-269 [doi]
- An Analysis of DOTA2 Using Game Refinement MeasureLong Zuo, Shuo Xiong, Hiroyuki Iida. 270-276 [doi]
- A Method for Illustrating Shogi Postmortems Using Results of Statistical Analysis of Kifu DataNobutane Hanayama, Ryuichi Nogami. 277-283 [doi]
- Predicting Human Computation Game Scores with Player Rating SystemsMichael Williams, Anurag Sarkar, Seth Cooper. 284-289 [doi]
- Playful-Consumption Experience in Digital Game Playing: A Scale DevelopmentAmir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs. 290-296 [doi]
- Generating the Expression of the Move of Go by Classifier LearningNatsumi Mori, Takehito Utsuro. 299-309 [doi]
- Eye Contact: Gaze as a Connector Between Spectators and Players in Online GamesMichael Lankes, Daniel Rammer, Bernhard Maurer. 310-321 [doi]
- Possible Interpretations for Game Refinement MeasureShuo Xiong, Long Zuo, Hiroyuki Iida. 322-334 [doi]
- A Framework to Determine the Suitability of Software Development Methodologies for the Development of Location-Based GamesJacques Barnard, Günther Drevin, Magda Huisman. 335-342 [doi]
- Vetrina Attori: Scene Seek Support System Focusing on Characters in a VideoMasahiro Narahara, Kohei Matsumura, Roberto Lopez-Gulliver, Haruo Noma. 343-349 [doi]
- Mining Preferences on Identifying Werewolf Players from Werewolf Game LogsYuki Hatori, Shuang Wu, Youchao Lin, Takehito Utsuro. 353-356 [doi]
- Identifying Rush Strategies Employed in StarCraft II Using Support Vector MachinesTeguh Budianto, Hyunwoo Oh, Yi Ding, Zi Long, Takehito Utsuro. 357-361 [doi]
- Distorted Cartogram Visualization for TravelersJong-Chul Yoon, Jong-Sung Hong, In Seob Yoon. 362-365 [doi]
- Naturalized Motion Generator for NPC in 3D GameJong-Chul Yoon, In Seob Yoon, Jong-Sung Hong. 366-369 [doi]
- Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMDYuki Ueda, Junichi Hoshino. 370-374 [doi]
- Augmented Reality Media for Cultural Experience in ShrinesKei Kobayashi, Junichi Hoshino. 375-378 [doi]
- WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming ExperienceJaryd Urbani, Mohammed AlSada, Shubhankar Ranade, Mingshu Zhang, Tatsuo Nakajima. 379-382 [doi]
- Japanese Anime Production Support System with Digital StoryboardsTaisei Kurihara, Luo Li, Masanori Ishida, Junichi Hoshino. 383-386 [doi]
- Deep Photo Rally: Let's Gather Conversational PicturesKazuki Ookawara, Hayaki Kawata, Masahumi Muta, Soh Masuko, Takehito Utsuro, Jun'ichi Hoshino. 387-391 [doi]
- The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and TechnologyLetizia Jaccheri. 392-395 [doi]
- Lifestyle Agent: The Chat-Oriented Dialogue System for Lifestyle ManagementHayaki Kawata, Kazuki Ookawara, Masahumi Muta, Soh Masuko, Jun'ichi Hoshino. 396-399 [doi]
- AniReco: Japanese Anime Recommendation SystemSyoichiro Ota, Hayaki Kawata, Masahumi Muta, Soh Masuko, Jun'ichi Hoshino. 400-403 [doi]
- Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading FluencyToshiaki Takita, Kazuhisa Akimoto, Junichi Hoshino. 404-408 [doi]
- AirMeet: Communication Support System by Temporarily Sharing Personal Information for Social GatheringRina Kotake, Kazuma Kimura, Akiko Kawabata, Go Sato, Momoka Shiohara, Junichi Hoshino. 409-413 [doi]
- Make-up Support System Based on the Colors of Favorite ImageRina Kotake, Junichi Hoshino. 414-418 [doi]
- Tourist Spot Recommendation System with Image Selection InterfaceMotoi Okuzono, Masahumi Muta, Soh Masuko, Hayaki Kawata, Junichi Hoshino. 419-422 [doi]
- Partner Character Attracting Consumers to a Real StoreMotoi Okuzono, Masahumi Muta, Soh Masuko, Hayaki Kawata, Junichi Hoshino. 423-426 [doi]
- TamaPeeler: An Interactive Cooking Tool for Children's Dietary EducationYu Ishikawa, Yuko Furudate, Junichi Hoshino. 427-430 [doi]
- Karaoke Entertainment Character Based on User Behavior RecognitionMinkyu Choi, Junichi Hoshino. 431-434 [doi]
- Watching Support System by Annotation Displaying According to Fighting Game SituationsTomoki Kajinami, Kazuya Hasegawa. 435-438 [doi]
- Real-Time Expression Control System for Wearable AnimatronicsHisanao Nakadai, Takuya Hirano, Jun'ichi Hoshino. 439-442 [doi]
- Delivering Active Fashion Advertisement to Potential ViewersMitsuru Nakazawa, Jiu Xu, Soh Masuko. 443-446 [doi]
- Zapzap: A Table-Top Device that Presents the Rough Contents of a Book to Support Book Browsing in BookstoreMasahumi Muta, Soh Masuko. 447-451 [doi]
- MR-Shoppingu: Physical Interaction with Augmented Retail Products Using Continuous Context AwarenessKelvin Cheng, Mitsuru Nakazawa, Soh Masuko. 452-455 [doi]
- Creating a Regional and Historical Streetscape Simulation SystemYasuo Kawai. 456-459 [doi]
- Virtual Co-Eating: Making Solitary Eating Experience More EnjoyableMonami Takahashi, Hiroki Tanaka, Hayato Yamana, Tatsuo Nakajima. 460-464 [doi]
- Rapid Finger Motion Tracking on Low-Power Mobile Environments for Large Screen InteractionYeongnam Chae, Daniel Crane. 465-468 [doi]
- Analyzing Video Game Completion Achievements Implications for Game Project ScopeEric Nelson Bailey, Kazunori Miyata. 469-472 [doi]
- DanceDanceThumb: Tablet App for Rehabilitation for Carpal Tunnel SyndromeTakuro Watanabe, Yuta Sugiura, Natsuki Miyata, Koji Fujita, Akimoto Nimura, Maki Sugimoto. 473-476 [doi]
- Novest: Position Estimation of Finger on Back of Hand with a Small Ranging Sensor ArrayYu Ishikawa, Junichi Hoshino. 477-480 [doi]
- DecoTouch: Turning the Forehead as Input Surface for Head Mounted DisplayKoki Yamashita, Yuta Sugiura, Takashi Kikuchi, Maki Sugimoto. 481-484 [doi]
- An Analysis of Sales Promotion 'Discount' Using Game Refinement MeasurementLong Zuo, Hiroyuki Iida. 487-491 [doi]
- Word Recognition by Combining Outline Emphasis and Synthesize BackgroundYukihiro Achiha, Takayoshi Yamashita, Mitsuru Nakazawa, Soh Masuko, Yuji Yamauchi, Hironobu Fujiyoshi. 492-496 [doi]
- Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality GamesMartijn J. L. Kors, Karel Millenaar, Erik D. Van der Spek, Gabriele Ferri, Ben A. M. Schouten, Tim Marsh. 497-501 [doi]
- ECEC2017: The Workshop on E-Commerce and Entertainment ComputingMitsuru Nakazawa, Masahumi Muta, Kazuki Ookawara, Soh Masuko. 502-506 [doi]