Teguh Budianto, Hyunwoo Oh, Takehito Utsuro. Learning to Identify Rush Strategies in StarCraft. In Esteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi, editors, Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings. Volume 11112 of Lecture Notes in Computer Science, pages 90-102, Springer, 2018. [doi]
@inproceedings{BudiantoOU18, title = {Learning to Identify Rush Strategies in StarCraft}, author = {Teguh Budianto and Hyunwoo Oh and Takehito Utsuro}, year = {2018}, doi = {10.1007/978-3-319-99426-0_8}, url = {https://doi.org/10.1007/978-3-319-99426-0_8}, researchr = {https://researchr.org/publication/BudiantoOU18}, cites = {0}, citedby = {0}, pages = {90-102}, booktitle = {Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings}, editor = {Esteban Clua and Licinio Roque and Artur Lugmayr and Pauliina Tuomi}, volume = {11112}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-99426-0}, }