Learning to Identify Rush Strategies in StarCraft

Teguh Budianto, Hyunwoo Oh, Takehito Utsuro. Learning to Identify Rush Strategies in StarCraft. In Esteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi, editors, Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings. Volume 11112 of Lecture Notes in Computer Science, pages 90-102, Springer, 2018. [doi]

@inproceedings{BudiantoOU18,
  title = {Learning to Identify Rush Strategies in StarCraft},
  author = {Teguh Budianto and Hyunwoo Oh and Takehito Utsuro},
  year = {2018},
  doi = {10.1007/978-3-319-99426-0_8},
  url = {https://doi.org/10.1007/978-3-319-99426-0_8},
  researchr = {https://researchr.org/publication/BudiantoOU18},
  cites = {0},
  citedby = {0},
  pages = {90-102},
  booktitle = {Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings},
  editor = {Esteban Clua and Licinio Roque and Artur Lugmayr and Pauliina Tuomi},
  volume = {11112},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-99426-0},
}