Abstract is missing.
- Dynamic Projection Mapping on Multiple Non-rigid Moving Objects for Stage Performance ApplicationsRyohei Nakatsu, Ningfeng Yang, Hirokazu Takata, Takashi Nakanishi, Makoto Kitaguchi, Naoko Tosa. 3-15 [doi]
- Applying Design Thinking for Prototyping a Game ControllerGabriel Ferreira Alves, Emerson Vitor Souza, Daniela Gorski Trevisan, Anselmo Antunes Montenegro, Luciana Cardoso de Castro Salgado, Esteban Walter Gonzalez Clua. 16-27 [doi]
- Diminishing RealityAndreas Hackl, Helmut Hlavacs. 28-39 [doi]
- Live Probabilistic Editing for Virtual CinematographyLuiz Velho, Leonardo Carvalho, Djalma Lucio. 40-51 [doi]
- Virtual and Real Body Experience Comparison Using Mixed Reality Cycling EnvironmentWesley Oliveira, Werner Gaisbauer, Michelle Tizuka, Esteban Clua, Helmut Hlavacs. 52-63 [doi]
- Aspects that Need to Be Addressed During the Development of Location-Based GamesJacques Barnard, Magda Huisman, Günther Drevin. 64-75 [doi]
- Games that Make Curious: An Exploratory Survey into Digital Games that Invoke CuriosityMarcello A. Gómez Maureira, Isabelle Kniestedt. 76-89 [doi]
- Learning to Identify Rush Strategies in StarCraftTeguh Budianto, Hyunwoo Oh, Takehito Utsuro. 90-102 [doi]
- Design and Evaluation of a Fall Prevention Multiplayer Game for Senior Care CentresJoana Silva, Elsa Oliveira, Dinis Moreira, Francisco Nunes, Martina Caic, João Madureira, Eduardo Pereira. 103-114 [doi]
- Comedy in the Ludonarrative of Video GamesOskari Kallio, Masood Masoodian. 115-126 [doi]
- Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous RobotPetar Jercic, Johan Hagelbäck, Craig Lindley. 127-138 [doi]
- Analysis of the Effect of Number of Players on the Excitement of the Game with Respect to FairnessSagguneswaraan Thavamuni, Hadzariah Ismail, Hiroyuki Iida. 139-151 [doi]
- The Influence of Digital Convergence/Divergence on Digital Media Business ModelsZvezdan Vukanovic. 152-163 [doi]
- Sensor Ball Raffle - Gamification of Billboard Advertising: How to Engage the Audience?Sari Järvinen, Johannes Peltola, Paul Kemppi. 164-174 [doi]
- Dance Dance Gradation: A Generation of Fine-Tuned Dance ChartsYudai Tsujino, Ryosuke Yamanishi. 175-187 [doi]
- Playful Information Access Through Virtual CreaturesKota Gushima, Tatsuo Nakajima. 191-197 [doi]
- Validating the Creature Believability Scale for VideogamesNuno Barreto, Rui Craveirinha, Licinio Roque. 198-204 [doi]
- The Programmable Drone for STEM EducationPatrik Vostinár, Dana Horváthová, Nika Klimová. 205-210 [doi]
- A Taxonomy of Synchronous Communication Modalities in Online GamesQuentin Gyger, Nicolas Szilas. 211-216 [doi]
- Realtime Musical Composition System for Automatic Driving VehiclesYoichi Nagashima. 217-222 [doi]
- Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VRMirjam Vosmeer, Alyea Sandovar. 223-227 [doi]
- Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMDYuki Ueda, Kazuma Nagata, Soh Masuko, Junichi Hoshino. 228-234 [doi]
- A.R.M. - Augmented Reality MuscularityDirk J. J. Sweere, Martin P. Hughes, Martijn G. van Laar, Lisa E. Rombout. 235-240 [doi]
- Virtual Reality as e-Mental Health to Support Starting with Mindfulness-Based Cognitive TherapyKoen H. B. Damen, Erik D. Van der Spek. 241-247 [doi]
- Engagement in Interactive Digital Storytelling: Sampling Without SpoilingSergio Estupiñán, Kasper Ingdahl Andkjær, Nicolas Szilas. 248-253 [doi]
- Playing with Empathy Through a Collaborative Storytelling GameSindre B. Skaraas, Javier Gómez, Letizia Jaccheri. 254-259 [doi]
- Construction of Mixed Reality Story Environment Based on Real Space ShapeKazuma Nagata, Soh Masuko, Junichi Hoshino. 260-265 [doi]
- Digital TherapiesRobert J. Wierzbicki. 266-273 [doi]
- Data Reduction of Indoor Point CloudsStephan Feichter, Helmut Hlavacs. 277-283 [doi]
- Designing 'Wall Mounted Level' - A Cooperative Mixed-Reality Game About ReconciliationKyoung Lee Swearingen, Scott Swearingen. 284-288 [doi]
- Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime ProductionKenji Furukawa, Susumu Nakata. 289-292 [doi]
- An iTV Prototype for Content UnificationJorge Ferraz de Abreu, Pedro Almeida 0002, Ana Velhinho, Silvia Fernandes, Rafael Guedes. 293-296 [doi]
- Content Unification: A Trend Reshaping the iTV EcosystemJorge Ferraz de Abreu, Pedro Almeida 0002, Silvia Fernandes, Ana Velhinho, Ana Rodrigues. 297-300 [doi]
- Creating Art Installation in Virtual Reality. The Stilleben ProjectJan K. Argasinski. 301-304 [doi]
- Design of a Mixed-Reality Serious Game to Tackle a Public Health ProblemTiago França Melo de Lima, João Paulo Ferreira Beltrame, Carlos Ramos Niquini, Breno Gonçalves Barbosa, Clodoveu Augusto Davis Jr.. 305-309 [doi]
- Converging Data Storytelling and VisualisationYangjinbo Zhang. 310-316 [doi]
- A Systematic Mapping of Game-Based Methods to Tackle a Public Health ProblemTiago França Melo de Lima, Clodoveu Augusto Davis Jr.. 317-323 [doi]
- Workshop on Robot CompetitionsDavid Obdrzálek, Richard Balogh, Artur Lugmayr. 324-326 [doi]
- NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on MathematicsNobumitsu Shikine, Toshimasa Yamanaka, Letizia Jaccheri, Javier Gómez, Junichi Hoshino. 329-333 [doi]
- Imperceptible ArtAleksandra Vasovic. 337-339 [doi]
- Tappetina: An Ecosystem of Art, Software, and ResearchLetizia Jaccheri, Javier Gómez, Sindre B. Skaraas. 340-342 [doi]
- Designing Entertainment for the Aging PopulationPaula Alexandra Silva, Masood Masoodian. 345-348 [doi]
- Storytelling: A Medium for Co-design of Health and Well-Being Services for SeniorsLeah Burns, Masood Masoodian. 349-354 [doi]
- User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older AdultsIsabelle Kniestedt, Stephan G. Lukosch, Frances M. T. Brazier. 355-361 [doi]
- Providing Life-Style-Intervention to Improve Well-Being of Elderly PeopleThomas Rist, Andreas Seiderer, Elisabeth André. 362-367 [doi]
- Intergenerational Joint Media Engagement - Pre-testing Interviews, Activities and Tablet's ApplicationsAna Carla Amaro, Lídia Oliveira, Vania Baldi. 368-373 [doi]
- Physical Activity Among Older Adults: A Meta-review of EU-Funded Research ProjectsPaula Alexandra Silva. 374-387 [doi]
- Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap?Javier Gómez, Letizia Jaccheri, Jannicke Baalsrud Hauge. 388-391 [doi]
- Who Will Be the Leaders in Top Academic Positions in Entertainment Computing?Letizia Jaccheri, Soudabeh Khodambashi, Katrien De Moor, Özlem Özgöbek, Katina Kralevska. 392-396 [doi]
- Serious Games in Special Education. A Practitioner's Experience ReviewGuadalupe Montero, Javier Gomez. 397-401 [doi]
- Perspectives on Accessibility in Digital GamesJannicke Baalsrud Hauge, Neil Judd, Ioana Andreea Stefan, Antoniu Stefan. 402-406 [doi]
- Adult Perception of Gender-Based Toys and Their Influence on Girls' Careers in STEMSerena Lee-Cultura, Katerina Mangaroska, Kshitij Sharma. 407-410 [doi]