Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation

Richard Byrne, Joe Marshall, Florian 'Floyd' Mueller. Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation. In Anna L. Cox, Zachary O. Toups, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson 0001, editors, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016. pages 159-170, ACM, 2016. [doi]

@inproceedings{ByrneMM16-0,
  title = {Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation},
  author = {Richard Byrne and Joe Marshall and Florian 'Floyd' Mueller},
  year = {2016},
  url = {http://dl.acm.org/citation.cfm?id=2968080},
  researchr = {https://researchr.org/publication/ByrneMM16-0},
  cites = {0},
  citedby = {0},
  pages = {159-170},
  booktitle = {Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016},
  editor = {Anna L. Cox and Zachary O. Toups and Regan L. Mandryk and Paul A. Cairns and Vero Vanden Abeele and Daniel M. Johnson 0001},
  publisher = {ACM},
  isbn = {978-1-4503-4456-2},
}