Protocol E: An Implementation of a Novel, Agent Based, Control Scheme for Real Time Strategy Games

Matt Cabanag. Protocol E: An Implementation of a Novel, Agent Based, Control Scheme for Real Time Strategy Games. In Keith Nesbitt, Shamus P. Smith, Karen Blackmore, editors, Proceedings of the 2014 Conference on Interactive Entertainment, IE 2014, Newcastle, NSW, Australia, December 2-3, 2014. pages 1, ACM, 2014. [doi]

Abstract

Abstract is missing.