Real-time procedural terrain generation through swarm behaviours

Ángel Fernández Cabezas, Tommy Thompson. Real-time procedural terrain generation through swarm behaviours. In Georgios N. Yannakakis, Espen Aarseth, Kristine Jørgensen, James C. Lester, editors, International Conference on the Foundations of Digital Games, Chania, Crete, Greece, May 14-17, 2013. pages 421-422, Society for the Advancement of the Science of Digital Games, 2013. [doi]

Abstract

Abstract is missing.