Alessandro Canossa, Anders Drachen, Janus Rau Møller Sørensen. Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration. In Marc Cavazza, Katherine Isbister, Charles Rich, editors, Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011. pages 61-68, ACM, 2011. [doi]
@inproceedings{CanossaDS11, title = {Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration}, author = {Alessandro Canossa and Anders Drachen and Janus Rau Møller Sørensen}, year = {2011}, doi = {10.1145/2159365.2159374}, url = {http://doi.acm.org/10.1145/2159365.2159374}, researchr = {https://researchr.org/publication/CanossaDS11}, cites = {0}, citedby = {0}, pages = {61-68}, booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011}, editor = {Marc Cavazza and Katherine Isbister and Charles Rich}, publisher = {ACM}, isbn = {978-1-4503-0804-5}, }