Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration

Alessandro Canossa, Anders Drachen, Janus Rau Møller Sørensen. Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration. In Marc Cavazza, Katherine Isbister, Charles Rich, editors, Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011. pages 61-68, ACM, 2011. [doi]

@inproceedings{CanossaDS11,
  title = {Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration},
  author = {Alessandro Canossa and Anders Drachen and Janus Rau Møller Sørensen},
  year = {2011},
  doi = {10.1145/2159365.2159374},
  url = {http://doi.acm.org/10.1145/2159365.2159374},
  researchr = {https://researchr.org/publication/CanossaDS11},
  cites = {0},
  citedby = {0},
  pages = {61-68},
  booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011},
  editor = {Marc Cavazza and Katherine Isbister and Charles Rich},
  publisher = {ACM},
  isbn = {978-1-4503-0804-5},
}